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Post by OmegaCo on Mar 28, 2018 15:39:04 GMT
Strafing forward is slower than strafing forward diagonally and same for the back, is there a way i could change this?
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Post by Invector on Mar 28, 2018 21:39:02 GMT
If you're using Root Motion then you can change the speed values of each animation directly at the Animator Controller: If you're not using Root Motion (which is off by default) then you can change the speed that the character controller have directly in the player inspector: Notice that there is 1 value to each blend, so the character will walk at the same speed in each direction Perhaps you're mistaking the animation speed with the character speed.
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Post by komposite on Nov 13, 2018 10:59:43 GMT
I have a problem using root motion and strafing, the strafing without running is fine, but when i'm sprinting while strafing, it gets slow... almost not moving. All anims speeds are at least 1 (on both the chara controller and the animator controller) I've changed the animations (kubold fighting anims),and that when the problem happened... And every other animation works fine !
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Post by Invector on Nov 13, 2018 16:31:13 GMT
If you look in the animator controller, the sprint for the Strafe Locomotion only has 1 animation sprinting forward because technically you can't sprint sideways or backward, there is also a verification to cancel the sprint if you do that. You can replace the running animations that accept all directions
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