Post by projectonegames on Mar 31, 2018 3:35:18 GMT
Tried all of the shooter demo scenes, with the latest sw. None of the bullets are harming the "enemy". I tried pulling in enemy from melee scenes, the same issue. Turned off "passive to damage" within v_AIController.cs.
Actually, you should use either Bodypart or Enemy, using both you could hit twice collider and apply double the damage.
Think as you need to know a collider to apply damage, if you have the ragdoll component use the BodyPart on each ragdoll collider, if you don't have (usually for mobile games) you can use the main capsule collider with the layer Enemy.