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Post by jk350z on Apr 4, 2018 14:34:26 GMT
I'm experiencing a weird issue I can't seem to fix / work around. If I DO NOT check off "Remove Components After Die" I can push around the enemy laying on the ground due to the capsule collider still being upright seen below. (Regardless of the Death By setting... Animation, etc. I've tried all 3). If I do check off "Remove Components After Die"... If 2/3/4 dead enemies lay on top of each other, the Ragdoll Colliders go crazy... Even if "Remove Physics After Die" is checked off under the Ragdoll settings. Any help would be appreciated! Thanks!
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Post by Invector on Apr 4, 2018 15:00:47 GMT
The ideal is for you to check the "Remove Components After Die" to increase performance, but if you have plans to revive this character you can use the OnDead Event to set the rigidbody.isKinematic true and capsuleCollider.isTrigger as well.
This should solve ;)
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Post by jk350z on Apr 4, 2018 15:09:56 GMT
Perfect! That definitely does the trick!
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