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Post by deidrereay on Feb 11, 2020 16:00:05 GMT
Is there an eta on this update Invector?
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Post by Invector on Feb 11, 2020 16:59:21 GMT
Nope, unless not yet... let's focus on the Inventory system first, then Craft Add-on, then... who knows
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Post by betamax on Feb 11, 2020 17:36:12 GMT
Nope, unless not yet... let's focus on the Inventory system first, then Craft Add-on, then... who knows That would be awesome if you did! It could also double for loot tabling and AI items drops for anything built out by the Invector inventory.
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Post by chrisredfield on Feb 12, 2020 5:02:44 GMT
is there any way we can get an option to merge equipped and items unto one screen, Like one invenctory screen without switching categories, to give it a more traditional feel. This wanted to ask if thats ok? Yep, what you want do display on a single page is totally customizable That's pretty major, I wouldn't be surprised this might means mixing items are possible now. This new UI opens up lots of possibilities in a major way. Good Stuff. WOW!!!
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Post by Invector on Feb 12, 2020 14:12:40 GMT
You can now filter what ItemType you want to display in the ItemWindow, plus we've add support to TextMeshPro which allows the use of Icons which is super cool
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Post by betamax on Feb 12, 2020 15:44:12 GMT
You can now filter what ItemType you want to display in the ItemWindow, plus we've add support to TextMeshPro which allows the use of Icons which is super cool Morphing into a nice RPG asset ;) Keep it going!!!!
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Post by Yort_Draeb on Feb 13, 2020 22:44:43 GMT
One thing I was needing in your inventory system was modding. For weapons and items. Like add sight to gun or something. Is that coming?
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Post by xianno on Feb 16, 2020 9:27:48 GMT
This new inventory is just awesome! I hope we can custom the main page, that it's not the equipment page that pops up : And we are done with a pro inventory & pause menu system! Great job like usual Invector! You can choose what window you appear based on what input, for example: Pressing I will open the equipment window Pressing Tab opens the Map and so on... We're creating a new approach to manage windows, it's pretty much all done using Events, so it's insanely easy to customize. So great! It's basically what I've done with the actual Inventory, kind of an Ocarina of Time pause menu system / all in one. I can't wait to see this update releasing! Crafting Add-On will be purchased for sure too :p Keep it up!
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Post by Invector on Feb 17, 2020 15:23:50 GMT
One thing I was needing in your inventory system was modding. For weapons and items. Like add sight to gun or something. Is that coming? Hmmmmm not right now but we may test this!
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Post by betamax on Feb 17, 2020 16:14:57 GMT
Wearable Gear! Wearable Gear!
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Post by uberwiggett on Feb 18, 2020 1:21:56 GMT
You can already implement wearable gear easily, it just doesnt boost stats
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Post by deidrereay on Feb 18, 2020 20:10:43 GMT
You can already implement wearable gear easily, it just doesnt boost stats You talking with using uma characters?? Or what? cause i have had a hell of a time with that
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Post by uberwiggett on Feb 19, 2020 1:16:58 GMT
Look at the inventory manager and how it already equips weapons. Add a new equip point with the transform you want to equip the item to. Add a new equip slot in the equipment menu and choose the prefab you want to equip. It's already functionality for the controller it just doesn't do anything other than cosmetic so it's not a feature. My rpg stats addon uses it and has the damage reduction functionality
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Post by hobbycoder on Feb 19, 2020 13:35:39 GMT
Yeah, you can now easily implement wearable ..my new gearing system can add modifiers like health , mana , stamina, speed to a wearable item..not yet made a video about it ..for now I almost completed my rpg system ...inventory, wearable, vendor and crafting which I made this week... for quests/dialogue will still be using DS/QM by pixel crushers...Sharing the updates of my system..
Glad to hear your comments..
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Post by betamax on Feb 19, 2020 18:58:49 GMT
Cool! We can't wait to see how you implemented it! Thanks for sharing.
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