|
Post by deidrereay on Feb 20, 2020 16:49:21 GMT
Yeah, you can now easily implement wearable ..my new gearing system can add modifiers like health , mana , stamina, speed to a wearable item..not yet made a video about it ..for now I almost completed my rpg system ...inventory, wearable, vendor and crafting which I made this week... for quests/dialogue will still be using DS/QM by pixel crushers...Sharing the updates of my system.. Glad to hear your comments.. That is great been watching your progress through the discord as well. Are you going to be realeasing all of this and tutorials? Or just a teaser of whats possible?
|
|
|
Post by hobbycoder on Feb 21, 2020 0:30:59 GMT
Plan to make a detail video on how to set up wearable in Invector this weekend..
|
|
|
Post by betamax on Feb 21, 2020 1:20:11 GMT
yeah. I am thinking about trying Rucksack that is Open Source now and see how it runs with Invector for now.
|
|
|
Post by hobbycoder on Feb 21, 2020 1:36:51 GMT
Never tried integrating Inventory pro or Rucksack.. I used my own customized inventory system..but Im interested how would you set up rucksack..
|
|
|
Post by hobbycoder on Feb 21, 2020 17:00:02 GMT
|
|
redox
Junior vMember
Posts: 31
|
Post by redox on Feb 23, 2020 9:57:39 GMT
Hello Does coversystem is planned for thé next update ?
|
|
|
Post by uberwiggett on Feb 23, 2020 12:15:00 GMT
You can now filter what ItemType you want to display in the ItemWindow, plus we've add support to TextMeshPro which allows the use of Icons which is super cool Just a question on the new changes, will you be able to have the equipment and items menu open at the same time and allow for drag and drop? or will it still be the same highlight and select option system?
|
|
|
Post by Invector on Feb 23, 2020 12:59:46 GMT
Hello Does coversystem is planned for thé next update ? Nope, we're working on a new Inventory right now Just a question on the new changes, will you be able to have the equipment and items menu open at the same time and allow for drag and drop? or will it still be the same highlight and select option system? It's possible to display both windows at the same time, but you still need to filter the itemType that goes into the equipSlot. I will try to build a example to see if it's possible, also, no drag and drop for now. A Inventory system can be very particular and it's complicated to create a system that can fit on everyone's style and vision because they can be very different from game to game. Since we're not developing a Inventory Template, we called our Inventory as just an Example instead of a Template. You can still modify the layout but if you want specific features like drag and drop or limited slots you will need to code a little bit to achieve those features - or - you can always create your own solution just like @hobbycoder did.
|
|
|
Post by uberwiggett on Feb 24, 2020 1:13:18 GMT
All good, yeah just was wondering if drag/drop was part of the overhaul, Thanks for the info Are there any actual functional changes coming to vItem? Like is the code being altere at all?
|
|
|
Post by Invector on Feb 24, 2020 13:47:17 GMT
Yes, we add several changes on the inventory scripts, I think the old prefabs will no longer work due to these changes *sorry guys*
|
|
|
Post by betamax on Feb 24, 2020 17:01:23 GMT
All for progress! Drop and drag to a UI hotbar would be nice!
|
|
|
Post by xianno on Feb 27, 2020 0:14:35 GMT
Yes, we add several changes on the inventory scripts, I think the old prefabs will no longer work due to these changes *sorry guys* It's not a big deal to rework on things if it is to improve them! Do you know when you are planning to release this update?
|
|
|
Post by Invector on Feb 27, 2020 1:03:39 GMT
Shooter Only Inventory Preview:- single page, simplified with minimum information and quick navigation - single equipment area with 4 unique slots (alternate between using 1, 2, 3, 4 on keyboard and d-pad on gamepad) - 3D weapon preview windowMelee Combat RPG Inventory Preview:- navigation through tabs - real time character preview with equip animations when equipping a weapon - animated transitions between windows - 3 equipment areas with 3 slots to alternate using d-pad or arrow keys
|
|
maci
Junior vMember
Posts: 31
|
Post by maci on Feb 27, 2020 9:20:04 GMT
When can we expect it?
|
|
|
Post by Invector on Feb 27, 2020 13:46:58 GMT
It's coming soon, here is the changelog so far:
|
|