tsuna
New vMember
Posts: 16
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Post by tsuna on Jun 22, 2018 17:56:46 GMT
Hello. I use a shooter without inventory. Weapon in hand added but when the game starts the weapon appears in the air. How to fix the error? Below is a video:
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Post by Jader on Jun 23, 2018 13:19:41 GMT
Hi,
Check while playing, in hierarchy, if weapon is equiped in correct EquipPoint and the transform position is correct.
If necessary, adjust the transform during play mode and copy the parameters to adjust later, cause in this mode doesn't save changes.
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tsuna
New vMember
Posts: 16
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Post by tsuna on Jun 23, 2018 17:22:27 GMT
Hi, Check while playing, in hierarchy, if weapon is equiped in correct EquipPoint and the transform position is correct. If necessary, adjust the transform during play mode and copy the parameters to adjust later, cause in this mode doesn't save changes. I tried to drag EquipPoint to the desired position and copied the parameters. But the weapon is separated from the hand. Below video:
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Post by Jader on Jun 23, 2018 19:33:27 GMT
Hmm, the EquipPoint is child of Hand?
Make a video showing the scene view and hierarchy so we can try to detect the cause.
If the object that contain the mesh is child of another, check the position is 0,0,0.
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Post by Invector on Jun 26, 2018 16:55:05 GMT
That's really strange, like Jade posted make sure that the EquipPoint (btw we change that name to Handler on the next version) is inside your character's hand bone.
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tsuna
New vMember
Posts: 16
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Post by tsuna on Jun 29, 2018 17:03:36 GMT
That's really strange, like Jade posted make sure that the EquipPoint (btw we change that name to Handler on the next version) is inside your character's hand bone. Thank you. Now the weapon works correctly, there are no mistakes. It was necessary to add EquipPoint to the bone.
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