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Post by yandrako on Jul 5, 2018 11:00:35 GMT
Hi, Im using your awesome asset and when I am strafing the desired behaviour is that the player can only rotate the camera to watch in a wide angle forward (from -70 to 70). So if I use the limit angle x setting from the vThirdPersonCamera script it work as intended but only if the player is looking forward. What I mean is that if the player turn on 180 and walk in the other direction and I use the strafing mode the limit angle setting force the camera to look forward in world coordinate, not in local coordinates.
To sum up:
Limit angle setting work in world coordinates and I would like to know if there is any way to have this constraints but relative to where the player is facing.
Thank you in advance
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Post by Invector on Jul 5, 2018 19:04:55 GMT
I understand the issue, it's a little bit complicated but I think it's possible... We will try some things here and post the solution if possible ;)
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Post by yandrako on Jul 5, 2018 22:42:15 GMT
I understand the issue, it's a little bit complicated but I think it's possible... We will try some things here and post the solution if possible ;) Thank you so much! I will await for a solution then, I think it would be useful for other people too
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Post by yandrako on Jul 16, 2018 16:55:56 GMT
Any updates or prevision about solving this problem?
Thank you :D
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Post by Invector on Jul 16, 2018 16:58:22 GMT
That's currently not possible, what you can do is to set the character to StrafeOnly and modify the RotateWithCamera method to rotate the camera with the player
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