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Post by projectonegames on Jul 9, 2018 9:59:43 GMT
hello there. been having fun importing Invector to Unity 2018, so far, i have my stuff working fine. One small thing. I have the player character and the camera set to no destroy, and when I change scenes, the camera no longer follows the player? Do you have any suggestions on why this seems to break when the scene changes? Great product, by the way!
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Post by chrisoat on Jul 9, 2018 19:10:41 GMT
make sure you have only one player in the scene. One mistake could be that you stil have a player in the loaded scene.
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Post by projectonegames on Jul 9, 2018 20:43:40 GMT
Good suggestion. I checked and I do not see any player items in the new scene. Only the no destroy item.
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Post by sectuz on Jul 10, 2018 14:41:53 GMT
After scene initialization, try call method on vCamera, which set vChar target. Cant remember method name
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Post by sectuz on Jul 10, 2018 14:46:12 GMT
Btw have same problem since 1.2.1
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rams
New vMember
Posts: 16
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Post by rams on Aug 2, 2018 10:27:09 GMT
Have this problem too, temp fix I used was to make camera a prefab than save scenes with the camera prefab in them. Note: remove dont destroy on load method script from camera if attached. Once scene loads this seems to force the camera to find player and initialize camera setup...
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