|
Post by kajamaz on Dec 15, 2016 15:29:23 GMT
Hey! I am planning on purchasing this, but idk how to implement the following.
1. Non Human Enemy Npc's 2. Ranged combat, bows and arrows. 3. Multiplayer 4. Save system
If anyone can assist me, direct me to tutorials or etc, that would be great.
Thanks!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 15, 2016 15:42:37 GMT
Hey kajamaz, Invector does not have any of those things in Invector yet, there is addons that the community makes for non human enemies and save system, there is no multiplayer yet. Or bows and arrows.
|
|
|
Post by Invector on Dec 15, 2016 16:23:19 GMT
1. Non Human Enemy Npc's ( Chronicman is currently developing a addon for that) 2. Ranged combat, bows and arrows ( soon) 3. Multiplayer ( not soon) 4. Save system ( nope, but there is other assets for that like EasySave2)
|
|
|
Post by thegreatest95 on Dec 16, 2016 10:18:54 GMT
I've seen this all over the forum and I've just begun actively using Invector and lurking the forums haha..
Multiplayer wouldn't be that hard to implement into a game using this asset. uNet might seem advanced on the surface due to the lack of documentation on the low level and overall lack of any in-depth tutorials, but if you take the time to learn it you'll be able to use it very easily.
So far I haven't come across anything in Invector that would need to be completely overhauled to support uNet.
And personally isn't something I'd wish for Invector themselves to implement. In networking you code the whole thing to use networking code, so even single player games would end up having uNet code used. And a lot of people would probably be uncomfortable with that (myself included.)
|
|
|
Post by kajamaz on Dec 16, 2016 15:14:48 GMT
I've seen this all over the forum and I've just begun actively using Invector and lurking the forums haha.. Multiplayer wouldn't be that hard to implement into a game using this asset. uNet might seem advanced on the surface due to the lack of documentation on the low level and overall lack of any in-depth tutorials, but if you take the time to learn it you'll be able to use it very easily. So far I haven't come across anything in Invector that would need to be completely overhauled to support uNet. And personally isn't something I'd wish for Invector themselves to implement. In networking you code the whole thing to use networking code, so even single player games would end up having uNet code used. And a lot of people would probably be uncomfortable with that (myself included.) I understand. I've used unity this summer but I stopped due to university. I am on winter vacation, so I have a boat load of time now and a dream to make a project. I'll look into unet, I'd love to make a multiplayer first person melee game. I wish I had a team or someone who'd be interested in my project with me haha. I'll make a post once my concept artist is finished.
|
|