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Post by Invector on Apr 17, 2017 19:07:17 GMT
Awesome!!!! Hey Invector , is there any more planed updates for the shooter? Not only the Shooter, but we have plans for all the templates - great things are coming!
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Post by Invector on Apr 17, 2017 19:09:01 GMT
All Templates 25% OFF Madness Sale!
Let your friends know
What a timing, i bought shooter last night! Anyways happy to support you guys even with full price! Thanks for your support yoni we greatly appreciate! It's thank to you guys that we can continue to work on updates and new features!
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Post by hermolenda on Apr 19, 2017 19:27:27 GMT
Hi I just bought new shooter template. I want to update my old projectand i got this log: Assets/Invector-3rdPersonController/Melee Combat/Scripts/ItemManager/Scripts/vItemEnumsBuilder/vItemEnums.cs(2,18): error CS0101: The namespace `Invector.ItemManager' already contains a definition for `vItemType' What should i do?
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Post by Invector on Apr 20, 2017 12:30:02 GMT
Hi I just bought new shooter template. I want to update my old projectand i got this log: Assets/Invector-3rdPersonController/Melee Combat/Scripts/ItemManager/Scripts/vItemEnumsBuilder/vItemEnums.cs(2,18): error CS0101: The namespace `Invector.ItemManager' already contains a definition for `vItemType' What should i do? You should probably delete the Invector folder before update to a new version, like we show on video tutorials. Always keep your files on a separated folder so you can replace the Invector folder whenever you need
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Post by jrackley on Apr 20, 2017 12:47:48 GMT
hermolenda, also just out of curiosity are you using the RPG-Pack add-on? The only time that I have seen this error was when I tried to use the addon after upgrading Invector. If you are then there are a couple of posts explaining that Chronicmans addons are not compatible and the store has been taken down temporarily (we hope) until his return. Just throwing that out there to help troubleshoot.
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Post by hermolenda on Apr 23, 2017 13:58:43 GMT
i didnt remove old version. My bad...
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Post by relacon on Apr 29, 2017 14:41:31 GMT
Just bought shooter, how is 5.6 working do I need to use a lower build? Because I am fighting with your input manager cant get any thing to work. Or I have to buy third person controller locomotion none free to get this AAA camera?
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Post by Legion on Apr 29, 2017 23:31:37 GMT
Just bought shooter, how is 5.6 working do I need to use a lower build? Because I am fighting with your input manager cant get any thing to work. Or I have to buy third person controller locomotion none free to get this AAA camera? We're using 5.6 with no problem
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Post by Invector on Apr 30, 2017 15:05:15 GMT
Just bought shooter, how is 5.6 working do I need to use a lower build? Because I am fighting with your input manager cant get any thing to work. Or I have to buy third person controller locomotion none free to get this AAA camera? Just import the template into a clean new project, keep in mind that this is a Complete Project and includes a InputManager, so if you already have one or import another complete project make sure to not override the input manager since we need a specific mapping.
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Post by yuvcreator on Apr 30, 2017 15:53:57 GMT
Bro ,can I use different skin on locomotion asset and sell it?????
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Post by yuvcreator on Apr 30, 2017 15:58:23 GMT
Bro can I use different skin on your locomotion model ,create a game and sell it ,eg blacksmith skin
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Post by Legion on Apr 30, 2017 23:22:34 GMT
NullReferenceException: (null) UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs, UnityEngine.Object context) (at C:/buildslave/unity/build/artifacts/generated/common/editor/SerializedPropertyBindings.gen.cs:87) UnityEditor.Editor.GetSerializedObjectInternal () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:193) UnityEditor.Editor.get_serializedObject () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:185) UnityEditor.GameObjectInspector.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:83)
We're having this error everytime we create a character and click Play. It's never been a problem, but it's annoying to see it, any ideas? It happens for several versions, right now since the Shooter Template.
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Post by Invector on May 1, 2017 14:27:37 GMT
NullReferenceException: (null) UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs, UnityEngine.Object context) (at C:/buildslave/unity/build/artifacts/generated/common/editor/SerializedPropertyBindings.gen.cs:87) UnityEditor.Editor.GetSerializedObjectInternal () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:193) UnityEditor.Editor.get_serializedObject () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:185) UnityEditor.GameObjectInspector.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:83) We're having this error everytime we create a character and click Play. It's never been a problem, but it's annoying to see it, any ideas? It happens for several versions, right now since the Shooter Template. What version you're using @legion? also did this error appears on a clean project?
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Post by hamzah on May 2, 2017 7:06:43 GMT
Just came across this awesome UE4 template, it's having shooting+ interaction system amazingly integrated. Such an eye candy
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Post by uberwiggett on May 2, 2017 7:26:16 GMT
The shader looks nice, but some of the animation transitions are missing. Plus it's ue4! Now that c-man's quest system is working with the shooter template I'm going to start work on my scrolling rpg.
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