ashyb
New vMember
Posts: 24
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Post by ashyb on Mar 31, 2017 14:57:31 GMT
One other thing, what you have made here is fantastic and i can already see a million people asking "can you put in blah blah so i can do .etc". I really hope it doesnt end up bloated, solution-for-everything like opsives (which is good and all but yeah) full of a thousand different options you'll never use. I too would like to chime in, as I mentioned in a previous post, I too worry that too many features that are more or less easy to implement yourself with some research may make it into this system. causing uneccessary "bloat" for instance.
swimming? I mean...why>? if you cannot (as a designer) implement your own animation parameters and triggers, maybe game development isn't for you at the moment? (not trying to be mean, but it seems a lot of designers want to "buy a few assets, put them all together and call it a game, with hardly any personal touches or editing) climbing? another feature often requested, but again easy enough to implement yourself. etc.
the shooter, that was necessary because obviously with inventory, and weapon holders, and IK, etc, that would have been a huge undertaking. So that was a fantastic addition.
but just from browsing the Add-Ons, we have flying FPS minimaps vehicles armor systems etc.
I urge you to reconsider "product" bloat. if anything I would like to see Invector invest their time in things they would be better at doing,
1) bug fixing/ refining what is there 2) other asset pack implementations. (since you guys know your code best!) 3) more video tutorials
again, im not trying to keep these awesome ideas from being implemented, but I think the community here can pick up these ideas for you. I will likely myself be releasing a "swimming" add-on + video tutorial soon on how to add new animations/triggers and parameters for creating new animations (climbing, swimming, etc)
I would recommend any "extra" functionality as add-on packs. For example, if heaps of people want say, a flying system. Then invector could make it as a separate add-on pack and sell it separately on the stores. This way if people don't want it then they don't need to bother with it (rather than fish through another thousand lines of code and complexity) and if people do want it they can just buy it and it will drop in and work. Would keep the revenue flowing too for invector. The cover system and AI's would fit this category. I'd pay a few extra bucks to get a cover system and a few more bucks to get an AI. Suggestion regarding the input manager. Can we have a toggle under each input so that for example, we can make sprint input either a toggle or you have to hold the button down to sprint. This is easy enough to implement ourselves but it seems like something that should belong in the input manager. Additionally, be able to do different functions based on the state, so for example, in a lot of games you can click the left stick to toggle scope view (when aiming), or hold left stick in to sprint (when not aiming). Just thought I'd mention it before I go playing around with the animator and making a bunch of new transitions. The left arm IK could use a smoothing value, after a roll the hand looks like it just "snaps" back to position, rather than smoothly interpolate there. Looking good!
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Post by uberwiggett on Apr 1, 2017 11:03:54 GMT
Got a quick q for anyone out there. I'm running a no inventory system, got the item equip to work fine, but can't figure out how to get the potions to restore health. Usually just set up attributes in the inventory manager, but as the player doesn't have one, I'm not sure how to get it to work. I've tried doing the same thing from the vCollectable Standalone script, but to no avail :(
edit: this is using shooter template but a melee controller
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Post by Rexoto on Apr 2, 2017 8:34:49 GMT
Are diagonal movement animations for aiming going to be added? It is a really noticeable issue in always aiming mode.
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Post by geekcats on Apr 2, 2017 14:29:12 GMT
Unity 5.6 is now released, so the question: Is Shooter template 100% compatible?
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Post by jrackley on Apr 2, 2017 20:15:59 GMT
Unity 5.6 is now released, so the question: Is Shooter template 100% compatible? I created a post to see if anyone has had any issues with 5.6 you can check out. I know uberwigget seems to have tested the shooter with no problems.
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ashyb
New vMember
Posts: 24
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Post by ashyb on Apr 3, 2017 8:41:19 GMT
I understand. I had similar issues when i was making my own controller. How does it look in multiplayer or with AI bots though?
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Post by Invector on Apr 4, 2017 1:46:18 GMT
I understand. I had similar issues when i was making my own controller. How does it look in multiplayer or with AI bots though? We don't have any kind of multiplayer for now, but if necessary we will add into the Player/AI
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Post by Invector on Apr 4, 2017 1:49:29 GMT
I think most of you miss this post, we release a tech demo of the Shooter template and I just create almost a workshop'ish about how to setup the character, weapons, ai and everything else in the demo. >>> invector.proboards.com/thread/372/shooter-tech-demo1TechDemo MegaTutorial: 1:15 - checking character models 5:11 - creating shooter controller 6:18 - about the locomotion type 7:40 - player ragdoll 10:00 - footstep system 18:12 - item manager 19:07 - how to align weapons 21:11 - hot to align the left IK 23:25 - creating enemy AI 26:26 - replacing animations 33:11 - enemy ragdoll setup 38:30 - waypoint system 41:14 - replacing weapon model
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ashyb
New vMember
Posts: 24
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Post by ashyb on Apr 7, 2017 6:45:59 GMT
Just noticed you have some missing references on the itemSlot prefab. You've got 4 triggers under the event trigger component all missing. Looks like you renamed them and forgot to link them up again. Easy fix. Just letting you know. how to upload image on website
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ashyb
New vMember
Posts: 24
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Post by ashyb on Apr 7, 2017 7:54:19 GMT
Also, in the vItemWindow.cs at line 76, change it from;
rectTranform.SetParent(contentWindow);
to;
rectTranform.SetParent(contentWindow, false);
Because if someone (like me) wants to use the UI in a screen space/world space canvas and have the ui rotated for whatever effect, it makes the itemslot prefabs get added with the wrong rotation (instead of the parent content window rotation).
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Post by anricz on Apr 11, 2017 7:44:55 GMT
Hello, I bought this package www.assetstore.unity3d.com/en/#!/content/84583 Please update or send me a normal package or meelee template separately, because it seems that in the package which you provided are missing some files. I was trying to import asset twice and it fail. Managing on the screen is not working, because scripts are not connected with objects. And I don't understand if those scripts are in the project at all. There appear strange warnings. I have send 2 screen shots to your email. Please send me separately those packages which are included. Thank you photo hosting ebay
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Post by Invector on Apr 11, 2017 14:29:20 GMT
Hello, I bought this package www.assetstore.unity3d.com/en/#!/content/84583 Please update or send me a normal package or meelee template separately, because it seems that in the package which you provided are missing some files. I was trying to import asset twice and it fail. Managing on the screen is not working, because scripts are not connected with objects. And I don't understand if those scripts are in the project at all. There appear strange warnings. I have send 2 screen shots to your email. Please send me separately those packages which are included. Thank you photo hosting ebayHey anricz you already send your question using every form of communication possible, even a 1 star review? seriously? lol... dude just a post here or one email would be fine. Anyways, like I told you on the email you just need to read the "___README!!!!" gameobject in the hierarchy, it contains the download link with the necessary standard assets files in order to the mobile controls work. We have to remove all the standard assets files from the project as requested by the asset store.
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Post by Invector on Apr 17, 2017 16:50:44 GMT
All Templates 25% OFF Madness Sale!
Let your friends know
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yoni
New vMember
Posts: 7
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Post by yoni on Apr 17, 2017 17:27:29 GMT
All Templates 25% OFF Madness Sale!
Let your friends know
What a timing, i bought shooter last night! Anyways happy to support you guys even with full price!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 17, 2017 18:39:17 GMT
Awesome!!!! Hey Invector, is there any more planed updates for the shooter?
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