I tried to add a simple Walk sound for a Non Humanoid Enemy.
Got a strange problem here. For the Humanoid this works 100%. For the Generic not. The surface is complete empty so it should trigger on any Material, right? In my test i have 2 materials on walkable surface. Atlas_Base_01 and Atlas_Base_01_preload. And i only get footsteps on the preload Material. At start i also get an Out of Range vFootStepFromTexture.cs:64
I tried to apply a sound via the vTriggerSoundbyState in the Animator. Can't be applied to the BlendTree so i put this into the Movement. But this won't work either :-(