|
Post by thegreatest95 on Dec 16, 2016 10:00:19 GMT
How do I get the Enemy AI to fight against each other? Currently I changed their detect and hit damage tags to Enemy and this is the result I get.
Sorry... clicking the gifv will bring up an imgur page, wish I could just make it auto-play here...
|
|
|
Post by claudius on Dec 16, 2016 11:37:11 GMT
You need to bake the Navmesh, the ai use it for pathfinding.
|
|
|
Post by thegreatest95 on Dec 16, 2016 12:09:29 GMT
You need to bake the Navmesh, the ai use it for pathfinding. Woah... so this environment was from my main game scene which had the navmesh baked and then I moved it to another scene and didn't remember to bake a new navmesh for it... woah... XD It's always the simplest things that get me. Thanks Claudius.
|
|
|
Post by thegreatest95 on Dec 19, 2016 6:19:29 GMT
So why are my AI doing this? They are mimicking each other up to a certain point? It's kinda weird how they just circle each other with shields. How can I get them to act more randomly? Anyone have some preset AI settings they tend to use often they've found produce good combat from them?
|
|
|
Post by jrackley on Dec 19, 2016 13:56:42 GMT
thegreatest95, what are your attack times set to? Off the top of my head without looking at my project(on my way to work), that is the first thing that comes to mind, the lower it is the faster they should attack.
|
|
|
Post by Invector on Dec 19, 2016 14:29:54 GMT
You just need to change the values of the min/max strafe swape and the min/max time to attack to break the pattern
|
|
|
Post by uberwiggett on Dec 24, 2016 11:33:22 GMT
i like the setup btw, the models, camera angle and terrain all look pretty groovy! But yes it looks as though they are both running off the same AI pattern so have to insert some random there, not sure if the AI already does it or if you have to set it to the random attack anim maybe to increase the differences
|
|
|
Post by thegreatest95 on Dec 25, 2016 3:14:24 GMT
i like the setup btw, the models, camera angle and terrain all look pretty groovy! But yes it looks as though they are both running off the same AI pattern so have to insert some random there, not sure if the AI already does it or if you have to set it to the random attack anim maybe to increase the differences Awh thanks XD This is actually the background to my game's main menu. I was always a fan of those games that had some kinda gameplay happening in the background of menus and I tend to pay a lot of tributes in my designs (I'm a very nostalgic person).
|
|