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Post by Devistute on Jul 29, 2018 15:16:50 GMT
So i decided to use this feature instead of complete character freedom on the levels due appereance of crossbow etc. However, im having tons of problems with this..
1. The character walks the wrong way. When i walk right, the character walks left and vice versa. 2. NullReferenceException: Object reference not set to an instance of an object Invector.vCharacterController.v2_5D.v2_5DShooterInput.FixedUpdate () (at Assets/Extensions/Invector-3rdPersonController/Shooter/Scripts/Examples/2.5DShooter/v2_5DShooterInput.cs:45) 3. Aiming with the Crossbow does not work correctly even though the set-up is exactly same as in the example. When aiming, the character turns facing forward and the IK of Left Hand stops working. I also cannot shoot. The character "lifts up" the Weapon also sometimes. 4. The character wont move an inch even though there is 2.5D path set up correctly. He just walks in place. 5. When the camera is zoomed in, it sort of jumps behind the character making player unable to see the character.
Any ideas how to fix these?
^ This is what happens when you aim.
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Post by Invector on Jul 30, 2018 16:40:21 GMT
Now that you're working with 2.5D you will need to take a look at the 2.5D demo scene and compare with yours. The 2.5D controller needs a Path in order to walk, it will also have some options checked in the inspector and a different camera state.
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Post by Devistute on Jul 30, 2018 17:10:38 GMT
Now that you're working with 2.5D you will need to take a look at the 2.5D demo scene and compare with yours. The 2.5D controller needs a Path in order to walk, it will also have some options checked in the inspector and a different camera state. I did. Those things ive listed are holding me back though. Im going to move back to "Free Movement" for now, as i cant get this to work.
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