|
Post by sectuz on Aug 2, 2018 8:33:48 GMT
Hi i looked everywhere (and I think somewhere was thread regarding this, but cant find), Is there inspector option for set starting weapon for non inventory vChar ? I couldnt find it, I only find method which is triggered when pickuping weapon but i try to avoid some own scripting if there is simple way to do this.
TL;DR I would like to set starting weapon equiped on character with non inventory. similiar to inventory manager auto equip approach if there is any.
Thanks!!!
|
|
|
Post by Invector on Aug 2, 2018 18:04:55 GMT
I think you can simply drag and drop the weapon prefab into the character hand and set the values of an equipped weapon like disable rigidbody, etc...
|
|