cyhak
Full vMember
Posts: 80
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Post by cyhak on Aug 6, 2018 18:40:52 GMT
Hello community i have a probnlem. When my character Jumps the bones are bouncing up. Do you know this problem ? For example : When my character Jumps the neck of thecharacter is not flat as it supposed to be but very high and when he lands the shoulder are flat again ?
Thank you !!
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Post by Invector on Aug 6, 2018 18:43:03 GMT
Can you post a gif or small clip showing the issue?
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cyhak
Full vMember
Posts: 80
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Post by cyhak on Aug 6, 2018 19:20:02 GMT
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Post by Invector on Aug 6, 2018 22:08:17 GMT
I think the Headtrack is actually making the character look at the center of the screen... you can use the IgnoreTags to fix that
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cyhak
Full vMember
Posts: 80
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Post by cyhak on Aug 6, 2018 23:12:49 GMT
thank you for the answer but i dont know what you mean by that can you explain maybe a little bit detailed thank you !
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Post by Invector on Aug 6, 2018 23:50:05 GMT
In the Headtrack component, there is an option of ' AnimatorTags', in which you can add a tag to the list for the Headtrack to be ignored. For example, you can add the tag "Jump" to the list, and also add into your animation clips Jump and JumpMoveNow the Jump animations will not have the Headtrack effect which follows the camera movement.
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