Post by vike1984 on Aug 12, 2018 21:19:50 GMT
Hey , i am following the tutorials and i could create a new weapons with invector prefabs ''katana''
and it would work fine, when i press equip the weapon come in hand where the handle is set to be but
when i create my own weapon the weapon would equip pivot/handle but the sword position is upside down...
if i simply equip my weapon in hand and start the game it work fine.
and i have some errors like :
NullReferenceException: Object reference not set to an instance of an object
Invector.vCharacterController.vThirdPersonInput.FixedUpdate () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:120)
Invector.vCharacterController.v2_5D.v2_5DInput.FixedUpdate () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/Examples/2.5D/v2_5DInput.cs:31)
NullReferenceException: Object reference not set to an instance of an object
Invector.vCharacterController.v2_5D.v2_5DInput.LateUpdate () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/Examples/2.5D/v2_5DInput.cs:41)
NullReferenceException: Object reference not set to an instance of an object
Invector.vCharacterController.vThirdPersonInput.FixedUpdate () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:120)
Invector.vCharacterController.v2_5D.v2_5DInput.FixedUpdate () (at Assets/Invector-3rdPersonController/Basic
NullReferenceException: Object reference not set to an instance of an object
Invector.vCharacterController.vHUDController.Init (Invector.vCharacterController.vThirdPersonController cc) (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vHUDController.cs:71)
Invector.vCharacterController.vThirdPersonInput+<CharacterInit>c__Iterator0.MoveNext () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:101)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
...
and it would work fine, when i press equip the weapon come in hand where the handle is set to be but
when i create my own weapon the weapon would equip pivot/handle but the sword position is upside down...
if i simply equip my weapon in hand and start the game it work fine.
and i have some errors like :
NullReferenceException: Object reference not set to an instance of an object
Invector.vCharacterController.vThirdPersonInput.FixedUpdate () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:120)
Invector.vCharacterController.v2_5D.v2_5DInput.FixedUpdate () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/Examples/2.5D/v2_5DInput.cs:31)
NullReferenceException: Object reference not set to an instance of an object
Invector.vCharacterController.v2_5D.v2_5DInput.LateUpdate () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/Examples/2.5D/v2_5DInput.cs:41)
NullReferenceException: Object reference not set to an instance of an object
Invector.vCharacterController.vThirdPersonInput.FixedUpdate () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:120)
Invector.vCharacterController.v2_5D.v2_5DInput.FixedUpdate () (at Assets/Invector-3rdPersonController/Basic
NullReferenceException: Object reference not set to an instance of an object
Invector.vCharacterController.vHUDController.Init (Invector.vCharacterController.vThirdPersonController cc) (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vHUDController.cs:71)
Invector.vCharacterController.vThirdPersonInput+<CharacterInit>c__Iterator0.MoveNext () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:101)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
...