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Post by laliga on Apr 24, 2019 8:50:42 GMT
hy, Thanks a lot for the video. i just watched your tuts and it was very helpful .the problem, i am facing right now is lobby prefab is not instantiating . the final step u didn't for lobby is not working for me its throwing me an error of null reference . and when i replace PrefabUtility.Instantiate with Instantiate it worked but here comes the next problem. audio . in both device i just hearing the master audios not the other player audio. plz help. any help will be appreciated
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Post by mightofficiel on Apr 24, 2019 16:36:17 GMT
I'm pretty sure the main problem isn't with pun2 but the invector package version. This was last tested with version 1.3.0 of invector. Also I believe with unity 2018.3 The problem is that, the lastest version of invector is the 1.3.0 xD
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amir
New vMember
Posts: 1
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Post by amir on May 16, 2019 13:29:12 GMT
Hi, I'm using a photon package like its training, but I have an error Asset \ PUNMultiplayerInvectorAddon \ Overrides \ PUN_ShooterManager.cs (8.26): Error CS0115: 'PUN_ShooterManager.ReloadWeapon ()': No suitable method for harvesting Please, anyone can help me Thanks in advance
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Post by doevents on May 29, 2019 4:15:41 GMT
great bro...
btw how to use Simple Mele EnemyAI?
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Post by pararini on May 29, 2019 15:59:18 GMT
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Post by slthompson on May 30, 2019 13:27:29 GMT
(Using Unity 2018.4/Invector shoot template 1.3.1) I'm getting the following errors:
Assets\PUNMultiplayerInvectorAddon\Overrides\PUN_ShooterWeapon.cs(7,26): error CS0115: 'PUN_ShooterWeapon.ShootEffect(Transform)': no suitable method found to override
Assets\PUNMultiplayerInvectorAddon\Overrides\PUN_ShooterWeapon.cs(15,26): error CS0115: 'PUN_ShooterWeapon.ShootEffect(Vector3, Transform)': no suitable method found to override
Assets\PUNMultiplayerInvectorAddon\Overrides\PUN_ShooterWeapon.cs(31,26): error CS0507: 'PUN_ShooterWeapon.EmptyClipEffect()': cannot change access modifiers when overriding 'protected' inherited member 'vShooterWeaponBase.EmptyClipEffect()'
Assets\PUNMultiplayerInvectorAddon\Overrides\PUN_ShooterWeapon.cs(39,26): error CS0507: 'PUN_ShooterWeapon.StopSound()': cannot change access modifiers when overriding 'protected' inherited member 'vShooterWeaponBase.StopSound()'
Assets\PUNMultiplayerInvectorAddon\Overrides\PUN_ThrowObject.cs(7,32): error CS0246: The type or namespace name 'vThrowObject' could not be found (are you missing a using directive or an assembly reference?)
Assets\PUNMultiplayerInvectorAddon\Overrides\PUN_ThrowObject.cs(9,29): error CS0115: 'PUN_ThrowObject.UpdateInput()': no suitable method found to override
Assets\PUNMultiplayerInvectorAddon\Overrides\PUN_ThrowObject.cs(32,29): error CS0115: 'PUN_ThrowObject.UpdateThrow()': no suitable method found to override
Assets\PUNMultiplayerInvectorAddon\Overrides\PUN_ThrowUI.cs(31,5): error CS0246: The type or namespace name 'vThrowObject' could not be found (are you missing a using directive or an assembly reference?)
Assets\PUNMultiplayerInvectorAddon\Overrides\PUN_ThrowUI.cs(9,29): error CS0115: 'PUN_ThrowUI.Start()': no suitable method found to override
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Post by slthompson on May 30, 2019 22:45:40 GMT
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Post by ibuckly on Jun 5, 2019 22:40:00 GMT
Is there any new update since a new update of invector came out? The current version of yours doesn't work on the new released version of invector.
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Post by uberwiggett on Jun 5, 2019 23:50:17 GMT
:s
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Post by Devistute on Jul 11, 2019 13:45:53 GMT
Got this working after tweaking & fixing shit ton of scripts both on the Invectors and Intergrations side. About every single script needed to be tweaked with.
It was mostly just marking some Void's Public or Virtual, and adding few lines here and there.
The camera is now also working, unlike in the video. Needed to add few lines to vThirdPersonCamera so Photon can figure out who the camera belongs to.
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Post by luisfdez96 on Jul 16, 2019 11:46:44 GMT
Awesome stuff. Are you planning on updating this for the latest invector version though? It would be amazing.
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Post by wesleywh on Aug 8, 2019 18:47:21 GMT
If you would like to share your work please feel free to open a merge request on the github repo. Got this working after tweaking & fixing shit ton of scripts both on the Invectors and Intergrations side. About every single script needed to be tweaked with.
It was mostly just marking some Void's Public or Virtual, and adding few lines here and there.
The camera is now also working, unlike in the video. Needed to add few lines to vThirdPersonCamera so Photon can figure out who the camera belongs to.
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Post by Devistute on Aug 10, 2019 7:00:37 GMT
If you would like to share your work please feel free to open a merge request on the github repo. Got this working after tweaking & fixing shit ton of scripts both on the Invectors and Intergrations side. About every single script needed to be tweaked with.
It was mostly just marking some Void's Public or Virtual, and adding few lines here and there.
The camera is now also working, unlike in the video. Needed to add few lines to vThirdPersonCamera so Photon can figure out who the camera belongs to.
I could yeah, but i have never used GitHub so i don't know what i would need to do there
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Post by link2589 on Aug 23, 2019 21:06:47 GMT
If you would like to share your work please feel free to open a merge request on the github repo.
I could yeah, but i have never used GitHub so i don't know what i would need to do there Hey man Can you share you work , i mean this fixed version ^^ cheers !
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Post by Devistute on Aug 29, 2019 10:49:46 GMT
I could yeah, but i have never used GitHub so i don't know what i would need to do there Hey man Can you share you work , i mean this fixed version ^^ cheers ! I cannot share the fixed Invector scripts, but i could share the fixed Intergration scripts. You need to do the editing on Invectors scripts yourself. I don't remember exactly what you need to edit, but its mostly marking namespaces from Private to Public.. I'll look into it when i have the time.
You also need to make the Invector Camera script PUN2 compatible, its just one line though.
I'm going to need permission from the original author of these scripts though.
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