debug
New vMember
Posts: 4
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Post by debug on Sept 11, 2019 16:27:30 GMT
Hey man Can you share you work , i mean this fixed version ^^ cheers ! I cannot share the fixed Invector scripts, but i could share the fixed Intergration scripts. You need to do the editing on Invectors scripts yourself. I don't remember exactly what you need to edit, but its mostly marking namespaces from Private to Public.. I'll look into it when i have the time.
You also need to make the Invector Camera script PUN2 compatible, its just one line though.
I'm going to need permission from the original author of these scripts though. would be nice if wesley could grant permission for this, invector users would really appreciate this
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Post by uberwiggett on Sept 11, 2019 16:32:47 GMT
He has, the invector scripts however, they are part of a paid asset so you cant share them around but you can explain where to make the modifications, which is what devistute has done.
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Post by Devistute on Sept 17, 2019 13:08:45 GMT
Alright, finally had time to look into this. So here's the link for Fixed Integration Scripts, you need to edit Invector Scripts for these to work. Download Fixed Scripts
Manual Fixes..1. Open "vLadderAction" and change line 198 to.. public void ResetPlayerSettings() 2. Open "vDamageReceiver" and change line 10 to.. public vIHealthController healthController;
3. Open "vShooterWeaponBase" and change the "Protected" to "Public" on lines 184, 290, 305, 310, 321, 330 and 339.
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Post by link2589 on Sept 18, 2019 12:43:17 GMT
NICEEE Thanks you so much man !!!
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Post by conairgames on Sept 30, 2019 16:41:04 GMT
Alright, finally had time to look into this. So here's the link for Fixed Integration Scripts, you need to edit Invector Scripts for these to work. Download Fixed Scripts
Manual Fixes..1. Open "vLadderAction" and change line 198 to.. public void ResetPlayerSettings() 2. Open "vDamageReceiver" and change line 10 to.. public vIHealthController healthController;
3. Open "vShooterWeaponBase" and change the "Protected" to "Public" on lines 184, 290, 305, 310, 321, 330 and 339. That's it, good luck!Edit: If you get some errors, let me know because i might have forgotten something.
Another Edit: The Multiplayer in video is extended with playMaker, i use it to initiate Camera Prefab that i have placed on Resources folder. It also handles Spawn Points and Double Checks connection etc. So you need to extend it by yourself basically.
Yet another Edit: Follow the Tutorial made by wesleywh to make the system tick. You need to make Camera PUN2 compatible. Add "Using PUN2" and few other lines to make the Camera PUN2 observable. You need to initiate the Camera directly from "Resources" folder when your character joins the room.When you say "Add a few lines to camera script" What few lines are they. Any help will be great
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Post by Devistute on Oct 1, 2019 15:48:13 GMT
Alright, finally had time to look into this. So here's the link for Fixed Integration Scripts, you need to edit Invector Scripts for these to work. Download Fixed Scripts
Manual Fixes..1. Open "vLadderAction" and change line 198 to.. public void ResetPlayerSettings() 2. Open "vDamageReceiver" and change line 10 to.. public vIHealthController healthController;
3. Open "vShooterWeaponBase" and change the "Protected" to "Public" on lines 184, 290, 305, 310, 321, 330 and 339. That's it, good luck!Edit: If you get some errors, let me know because i might have forgotten something.
Another Edit: The Multiplayer in video is extended with playMaker, i use it to initiate Camera Prefab that i have placed on Resources folder. It also handles Spawn Points and Double Checks connection etc. So you need to extend it by yourself basically.
Yet another Edit: Follow the Tutorial made by wesleywh to make the system tick. You need to make Camera PUN2 compatible. Add "Using PUN2" and few other lines to make the Camera PUN2 observable. You need to initiate the Camera directly from "Resources" folder when your character joins the room.When you say "Add a few lines to camera script" What few lines are they. Any help will be great if (photonView.IsMine == false && PhotonNetwork.IsConnected == true)
{
return;
} Add that line under "Update" or "Fixed Update" in the beginning of the script. You need to initiate the Camera directly from "Resources" Folder. when Player Joins the room, for that i don't have a script since i'm using visual scripting which does the job for me. I'll look into this later and post the exact line to add that etc.
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Post by ibuckly on Oct 5, 2019 1:24:26 GMT
I updated my project to the newest release (1.3.2) and get an error about vTriggerGenericAction.
Assets\PUNMultiplayerInvectorAddon\Overrides\PUN_GenericAction.cs(25,27): error CS1061: 'vTriggerGenericAction' does not contain a definition for 'autoAction' and no accessible extension method 'autoAction' accepting a first argument of type 'vTriggerGenericAction' could be found (are you missing a using directive or an assembly reference?)
some help is really appreciated.
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Post by link2589 on Oct 5, 2019 20:22:30 GMT
this only work with the version 1.3.0
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Post by ibuckly on Oct 12, 2019 1:35:00 GMT
I use the Pun multiplayer version 0.79 and Invector 1.3.0 now, but now I get errors like, Cant override functions from the Pun scripts itself.
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Post by link2589 on Oct 14, 2019 14:12:01 GMT
hey ! try to change the "Protected" to "Public" on your scripts
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Post by mightofficiel on Oct 15, 2019 6:47:26 GMT
Alright, finally had time to look into this. So here's the link for Fixed Integration Scripts, you need to edit Invector Scripts for these to work. Download Fixed Scripts
Manual Fixes..1. Open "vLadderAction" and change line 198 to.. public void ResetPlayerSettings() 2. Open "vDamageReceiver" and change line 10 to.. public vIHealthController healthController;
3. Open "vShooterWeaponBase" and change the "Protected" to "Public" on lines 184, 290, 305, 310, 321, 330 and 339. which version of invector are you using sir ?
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Post by Devistute on Oct 15, 2019 11:38:00 GMT
Alright, finally had time to look into this. So here's the link for Fixed Integration Scripts, you need to edit Invector Scripts for these to work. Download Fixed Scripts
Manual Fixes..1. Open "vLadderAction" and change line 198 to.. public void ResetPlayerSettings() 2. Open "vDamageReceiver" and change line 10 to.. public vIHealthController healthController;
3. Open "vShooterWeaponBase" and change the "Protected" to "Public" on lines 184, 290, 305, 310, 321, 330 and 339. which version of invector are you using sir ? Latest Shooter Melee 1.3.2 & Latest PUN2 Free. * I'm going to post here an working example build when i got time to make one.
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Post by ibuckly on Oct 16, 2019 0:51:43 GMT
I used the latest release of invector (1.3.2), but now I changed the version to 1.3.0 and using the latest PUN2. vWeaponBase.cs is not included in the Invector 1.3.0 version. This is why it causes me errors. I found the solution to use the Invector 1.3.2 version, but the only thing is that my game crashes after I have built it.
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Post by lokiare on Oct 25, 2019 4:36:05 GMT
Did you ever figure this out?
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Post by ibuckly on Oct 25, 2019 13:48:22 GMT
Nope, not yet. I'm just working with the older version and changed a lot of stuff.
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