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Post by deidrereay on Jan 14, 2020 18:26:31 GMT
Yeah this is really amazing! Thank you purchasing right meow.. One last question though since i watched the different tutorials that i could find and didnt see an answer. If you create two different characters and make them multiplayer ready as your tutorial explains. Are you able to choose which one you want to be?? Or is everybody going to be the same person?
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Post by wesleywh on Jan 14, 2020 18:31:44 GMT
Great question. You will have to code up some logic to do that. All you would have to do is replace that player object field on the network manager component with what you want the player to be before joining a room and that should do the trick. I want to create some more robust/selectable UIs that will have an example of how to do this for you in the future. It's on my list of things to do. For now that's all you need to do, pretty simple.
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Post by deidrereay on Jan 14, 2020 18:33:22 GMT
Ok ! I will try and mess around with this and see if we come up with something if not can you let us know if you come up with a quick fix for that? Or if it gets updated through asset store with that !! Thanks in advance
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Post by wesleywh on Jan 14, 2020 18:33:58 GMT
This is simple enough I might make a specialized video on how to do this. Dont wait around for it though, just write something simple that will replace that player object with who you want to be. Otherwise, yes, everyone will be the same person.
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Post by deidrereay on Jan 14, 2020 18:35:58 GMT
P.S. First review looks like it got 5 stars !
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Post by wesleywh on Jan 14, 2020 18:54:58 GMT
Thank you so much! I really appreciate it. High reviews will definitely make this appear more often on the store. If I can make enough with this I can add support for more addons.
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Post by uberwiggett on Jan 14, 2020 19:58:05 GMT
Woo! Just woke up to the news. Have purchased, will test out after work and get started on rpg stats integration
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Post by deidrereay on Jan 14, 2020 20:46:51 GMT
Woo! Just woke up to the news. Have purchased, will test out after work and get started on rpg stats integration And that is amazingly exctied.. online rpg anyone !?
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Post by wesleywh on Jan 14, 2020 20:58:19 GMT
Lol I'm in. There is a ton of stuff I would like to add but I know there are going to be bugs/additions that we will need to work through but its gonna happen!
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Post by wesleywh on Jan 14, 2020 23:43:41 GMT
Thank you deidrereay ! You we very patient working with me. If you are creating a brand new scene and attempt to convert a character without a "vWeaponManager" component then you will get an "Error Occured" Message. To fix this either add a "vWeaponHolderManager" component to your player object or add the following patch fix manually (until I release it in my next up). Open the following code file: InvectorMultiplayer/Editor/Scripts/E_ConvertPlayer.csOn line 524 it has the following code: void ModifyWeaponHandlerTransforms(GameObject target) { .... Add this: void ModifyWeaponHandlerTransforms(GameObject target) { if (!target.GetComponent<vWeaponHolderManager>()) return; //ADD THIS
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Post by wesleywh on Jan 15, 2020 1:48:20 GMT
I have submitted a package update with this patch fix to the asset store. This update also includes voice chat and scene transitions. There still things to do with the scene transitions but it's a good start.
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Post by deidrereay on Jan 15, 2020 2:27:44 GMT
Glad we could work through that!
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Post by uberwiggett on Jan 15, 2020 10:13:39 GMT
so I have tested it out, works awesome! but my addon will work too once i fix a critical error that stops you being able to build to an executable xD
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Post by wesleywh on Jan 15, 2020 14:55:01 GMT
I added a new version v2.1.2 that adds scene transitions and voice chat support. This has a slight error when building the pre built UI, that I have submitted a patch fix for to the asset store. All this does is fail to change the icon when run generate the prebuilt ui. So you can safetly ignore it for now.
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Post by wesleywh on Jan 15, 2020 19:02:25 GMT
Has anyone tried using this package with AI or the Swimming/Climbing addons? Wanted to make sure no one was recieving errors with those and this combined. You shouldn't be but just wanted to be sure.
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