|
Post by wesleywh on Jan 5, 2020 0:33:35 GMT
Just dropped the newest video explaining the newest scene transition system that will be included as a future update to this package (whenever it gets approved)...
|
|
|
Post by uberwiggett on Jan 6, 2020 1:41:59 GMT
Omg that is fantastic! Independent travel through scenes is amazing. I am thinking, if you can create a host client that doesn't actually have a controller in it, you can have a persistent server. The host will stay in the lobby and players will be able to move back and forth between other scenes. However would the other scenes reset to its default state after all players leave it? Or will they be able to go back into it and still see the changes they made?
|
|
|
Post by wesleywh on Jan 6, 2020 2:35:49 GMT
You're very correct in thinking this will reset a scene when everyone leaves it. The only way you would be able to keep something persistent is sending an RPC to everyone in the session to give them information about that scene, then load that information up when they re-enter that scene. However, this is also an issue because the default photon pun 2 actually only lets you be joined to 1 room at a time never two or more. Otherwise I would just make it so anyone that joins is always connected to the lobby like you suggested.
Also the other reason I'm switching photon rooms like this is because if you just load up a new scene it doesn't actually destroy the photon player in the old scene. Maybe this is solved by spawning using groups? Don't really know on that one, might need to research that one a little more. So for now to get players to only display when they are in their correct rooms I have them switching Photon Rooms.
I don't know a solution to this quite yet but give it time and I'm sure we can figure something out. I did read something on the photon forums about how you *might be able to get around this limitation but haven't looked at that yet. If you or anyone else knows of a way that we can get around this limitation that would be amazing.
|
|
|
Post by wesleywh on Jan 6, 2020 2:51:49 GMT
This post has got me thinking.... forum.photonengine.com/discussion/8402/multiple-scenes-loading-ontop-of-eachotherI would have to rewrite a whole bunch of my logic I just released in this video but I might be able to keep everyone in the same room with the same master client if I just make it so when right before I leave an area I issue a Network Destroy on the player traveling. Then re-create him, potentially, using networked groups based on the scene's index maybe? Just a thought....
|
|
|
Post by wesleywh on Jan 10, 2020 2:57:13 GMT
I just got multiplayer voice chat working (proximity and global room based). Also included some pre-built UI elements for who is speaking and if you're recording. Will add some automation to set it up and make some tests for it. I may hold off building any special UI for it quite yet as I want to work on better/more robust UI's later down the road. That way I can get back to working on maybe a better solution to the room transition situation. Will probably make a video about it when the time comes closer like I do with everything else
|
|
|
Post by link2589 on Jan 10, 2020 23:27:59 GMT
Niceee !!
|
|
|
Post by wesleywh on Jan 11, 2020 19:46:48 GMT
Here is the newest addition to the package - Voice Chat
|
|
|
Post by wesleywh on Jan 14, 2020 15:03:07 GMT
Its official v1.0.0 has just been approved and is now live on the unity asset store. Grab it here: www.assetstore.unity3d.com/#!/content/159489 Please note that this is the 1.0.0 version and therefore does not as of yet include many of the additions that have been added to this like scene transitions and voice chat. V2.1.1 will be submitted for review now that this has been approved. That newest update generally takes around 2 weeks (now that it isn't the holiday weekend). If you have more questions or concerns post them here or send me an email.
|
|
|
Post by redhawk on Jan 14, 2020 15:25:46 GMT
Congrats! Very cool. Will you be adding Shooter and AI at some point?
|
|
|
Post by deidrereay on Jan 14, 2020 16:33:28 GMT
Its official v1.0.0 has just been approved and is now live on the unity asset store. Grab it here: www.assetstore.unity3d.com/#!/content/159489 Please note that this is the 1.0.0 version and therefore does not as of yet include many of the additions that have been added to this like scene transitions and voice chat. V2.1.1 will be submitted for review now that this has been approved. That newest update generally takes around 2 weeks (now that it isn't the holiday weekend). If you have more questions or concerns post them here or send me an email.
The link provided is not going to your asset just main page of asset store??
|
|
|
Post by mightofficiel on Jan 14, 2020 16:54:26 GMT
true the link is not working anymore ); btw any idea how to sync anim of the climb / swiming ?
|
|
|
Post by mightofficiel on Jan 14, 2020 17:25:59 GMT
|
|
|
Post by deidrereay on Jan 14, 2020 17:27:57 GMT
This is Awesome!! Will it Break if you are using the Invector Ai as well?!?
|
|
|
Post by wesleywh on Jan 14, 2020 17:54:10 GMT
Sorry about the bad link! That's what they provided me.
I got a couple of questions. 1. Will you be adding Shooter and AI at some point? I will be adding support for the shooter template for sure! I dont own the AI addon so no for now. If this package sells well I will probably use the earnings to purchase the package and add support for it.
2. how to sync anim of the climb / swiming I dont do this automatically for you since I dont own these addons either. However, you may just get lucky if they are not triggers to enable these animations, they will be automatically synced. There is an rpc available for you to use to "cross fade animations" over the network if you wanted to code a little bit. That's in the sync player component.
3. Will it Break if you are using the Invector Ai as well?!? I tried to write this so it shouldn't break any existing addons. Just to be safe test this out first in a new project and let me know if it does, since I dont own this package so I cant know for sure.
|
|
|
Post by mightofficiel on Jan 14, 2020 18:14:59 GMT
Oki thanks you man for that and Congrats! WESLEYWH NUMBER ONE !
|
|