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Post by manwitch on Mar 4, 2020 22:41:59 GMT
I see this addon made the top 100 new assets on the unity store! I'll be grabbing my copy soon.
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Post by Yort_Draeb on Mar 5, 2020 0:15:36 GMT
Just download an older version. That would be really easy to do with unity hub in the meantime. Unless there is a specific feature in unity 2019.3 that you're after. Also side note. I have been thinking of starting a discord channel for a lot of this stuff and hopefully get more discussion happening around the current/future state of the package. sadly ive already tried reverting my game back to 2019.2 but had issues and it never ran the same. there were reasons i was wanting to use 2019.3. originally i was going to use forge but figured id try this since others have enjoyed it
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Post by wesleywh on Mar 5, 2020 1:19:17 GMT
manwitch Yes it's very exciting for me. Yort_Draeb Sorry for the inconvenience. It's on my list of things to accomplish is to find a way the keeps backward compatibility while allowing people to use untiy 2019.3
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Post by wesleywh on Mar 6, 2020 0:55:20 GMT
Thank you @invector team! I have a copy of the AI Template. I will first spend some time addressing known bugs and familiarize myself with the package. Then I'll start looking into adding multiplayer support.
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Post by wesleywh on Mar 7, 2020 3:24:04 GMT
I'm releasing a patch fix for a series of issues that I have found related to shooter template conversion. I'm sure it wont be the last. It was a huge update I did.
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Post by GameRickster on Mar 8, 2020 18:16:11 GMT
Woot.. hope it fixes my issues.. (I emailed you just now). Thanks!!!
Rick S. gamerickster.com
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Post by wesleywh on Mar 8, 2020 18:38:53 GMT
GameRickster We had the conversation in email already. Just thought I should let everyone else here know. v3.4.4 just got submitted to the asset store for review. This solves the issues with endless errors appearing in the console for shooter template users. This is an error with syncing of the bones. This solves those errors but also crazy smooths out the syncing of the bone rotations over the network. I think everyone will be very pleased. (currenting writing) v.3.4.5 - This will fix an issue I found yesterday with respawning. It only works once right now for some reason. I will fix it as part of the next release. v.3.4.6 or part of v3.4.5 - I think I have a solution to fix the walking in place issue. This is to be seen, but I plan on trying to fix that soonish.
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Post by wesleywh on Mar 9, 2020 1:23:10 GMT
Well tonight seriously couldn't have gone better. I immediately found all of the errors with everything (so far) and fixed them.
Patch v3.4.6 is the one to watch out for. This includes:
* Fixed errors with bone rotations * overall smooth(er) bone rotations. * Bones to sync selection menu on the SyncPlayer component * Fixed respawn system * No more walking in place * Defaulted rotation speed to 17, this creates a much faster more snappy rotation across the network
I would tell everyone to open the "SyncPlayer" component in the unity inspector on your Third Person Controller and set the "Rotation Move Speed" to 17. That produced results that were almost identical to the original player's rotation. (Just a pro tip)
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Post by GameRickster on Mar 9, 2020 16:11:48 GMT
its available now.. I'm updating.. (actually I am reinstalling) wish me luck!
Live #IndieGameDev mixer.com/gamerickster twitch.com/gamerickster
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Post by wesleywh on Mar 10, 2020 0:43:50 GMT
Sweet. I got the head bone to rotation as smooth as butter. No jitter, no jumping. Will try and implement this for the rest of the bones in the player body as well as try and get the exact right number to make things rotation as close to perfect as I can over the network. Expect the next update to completely remove the bone jitter problem!
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Post by GameRickster on Mar 10, 2020 3:37:21 GMT
I was trying to figure out why my melee wasn't working in the shooter template.. Don't do what I did for the shooter template.. make sure you add the melee manager to your shooter template and test your shooter before converting to MP It's now working for me. Keep up the hard work! I'm gonna break dance in celebration.
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Post by wesleywh on Mar 11, 2020 1:04:12 GMT
Just published v3.4.7.
This contains much smoother bone rotations. I wasn't 100% satisfied with some animations combined with these bone rotations but it's good enough for now.
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Post by wesleywh on Mar 11, 2020 2:24:54 GMT
Just published v3.5.7.
This version has the above fixes but I also added a very very basic multiple character selection menu to the ExampleUI. This will hopefully show you how easy it is to implement something like this on your own that might be even more advanced.
I also added a new menu item: CB Games > UI > ExampleUI > Add All Player Prefabs. This will find all the converted player prefabs in your \"Resources\" folder and add them to the example ui for you.
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Post by blackfire on Mar 11, 2020 19:32:34 GMT
What is the best way to update the addon? Should I remove it from the project completely then update and reimport it? Also is the shooter template working now? If you do end up making a Discord page I will be the first to join. Keep up the good work buddy
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Post by wesleywh on Mar 11, 2020 22:13:30 GMT
Thanks! I have been thinking more and more about a discord channel.
You should be able to just download the update directly into your project, overwrite anything it tells you to, and then re-enable any addons you have enabled.
You shouldnt have to remove anything.
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