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Post by wesleywh on Sept 19, 2018 1:33:20 GMT
It will be the same setup as before. You will want to put these files in the assets folder.
You will see a bunch of errors in the console, this is related to missing code in invector scripts. If you want to wait a bit more I am working on a release right now. I am hoping to release it in the next hour or so. If not tomorrow evening.
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Post by wesleywh on Sept 19, 2018 2:01:46 GMT
Ya there are more issues going on with this that I need to debug for giving out an official release. Keep your eye out for one tomorrow, I am going to take a break for now.
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Post by darknubis365 on Sept 19, 2018 5:47:18 GMT
Ya there are more issues going on with this that I need to debug for giving out an official release. Keep your eye out for one tomorrow, I am going to take a break for now. Sweet thanks and good luck
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Post by uberwiggett on Sept 19, 2018 7:15:40 GMT
a break?! I'm not paying you to take a break!! I'm not even paying you at all!!!!
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Post by mightofficiel on Sept 19, 2018 12:13:58 GMT
xDDD
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Post by wesleywh on Sept 19, 2018 18:59:20 GMT
I just released a pre-release package of the Photon Version.
However, like I have said previously there are still a ton of issues with it but you're more than welcome to download and try it out. Import and setup instructions are on github. I have also put the source code there if you just want to have a peek at it instead of having to download and import an entire package.
Have fun!
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Post by Frosted Brain on Sept 19, 2018 19:46:42 GMT
Getting errors out the wazoo
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Post by uberwiggett on Sept 19, 2018 20:08:38 GMT
Is that with the newest version of invector chilly?
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Post by Frosted Brain on Sept 19, 2018 20:11:14 GMT
Is that with the newest version of invector chilly? Shooter 1.2.2
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Post by wesleywh on Sept 19, 2018 20:16:42 GMT
Just update to Shooter version 1.2.3 and those errors should go away. Post again if they don't and I'll help you out.
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Post by Frosted Brain on Sept 19, 2018 20:25:24 GMT
Just update to Shooter version 1.2.3 and those errors should go away. Post again if they don't and I'll help you out. I usually get an email with a sellify dropbox link from invector, didnt even know about 1.2.3 : L I will try again when I get a link : ) thanks!
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Post by wesleywh on Sept 19, 2018 20:44:14 GMT
If you don't want to wait all you need to do is find all those lines in invector change it from: private void <FunctionName> to protected virtual void <FunctionName>
--- or ---
public void <FunctionName>
to
public virtual void <FunctionName>
On Visual Studio you can right click on the function name that is throwing the error and select "Go To Definition" and add the fix I talk about above.
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Post by Frosted Brain on Sept 20, 2018 3:53:06 GMT
If you don't want to wait all you need to do is find all those lines in invector change it from: private void <FunctionName> to protected virtual void <FunctionName>
--- or ---
public void <FunctionName>
to
public virtual void <FunctionName>
On Visual Studio you can right click on the function name that is throwing the error and select "Go To Definition" and add the fix I talk about above.
Got a link to the update looks like no more errors and the setup went smooth. I am using the mobile demo scene. Is there something else I need to do to get my player to show up on play? I just get a preview of my main camera and my mobile controls on screen
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Post by Frosted Brain on Sept 20, 2018 3:58:56 GMT
I can see the join room button but when pressed it does a few things and hangs at the same camera view, the player is added though
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Post by wesleywh on Sept 20, 2018 13:57:50 GMT
First off this hasn't been tested with the melee template yet, only the shooter template.
If you can move the player around it probably means that you haven't run the convert scene to multiplayer yet or there's and issue with that.
Make sure the verify camera script is attached to your player and the sync bones toggle is off on your sync player script as well.
Also post any console errors here so I can further debug what might be happening.
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