|
Post by xenoblackinc on Dec 24, 2016 23:51:03 GMT
had a question i'm a huge left 4 dead fan will your system support npc's having random conversations? also will you be able to add custom weapon and damage sounds? like if a player gets his he can have his on voice for damage along with others?
|
|
|
Post by xenoblackinc on Dec 24, 2016 23:53:29 GMT
oh will there be mission objectives and different conditions you can add? say if a boss dies you can trigger a cut scene or movie. if you get a key you can change levels things like that.
|
|
|
Post by jrackley on Dec 25, 2016 0:48:38 GMT
had a question i'm a huge left 4 dead fan will your system support npc's having random conversations? also will you be able to add custom weapon and damage sounds? like if a player gets his he can have his on voice for damage along with others? The controller definitely supports different sounds as far as the weapons and damage and yes you can add the voices for the character when they are hit as well(along with many other things that you can use the events for). As far as random conversations that you will need to either custom code yourself or use a system to do this. I would highly recommend Dialogue System which is wha we use for a lot of parts in our game. We also use custom voicing on triggers as well.
|
|
|
Post by jrackley on Dec 25, 2016 0:57:02 GMT
oh will there be mission objectives and different conditions you can add? say if a boss dies you can trigger a cut scene or movie. if you get a key you can change levels things like that. Again these are things that there are other assets for, for the cutscenes I recommend using Cinema Director, it can be triggered to play very easily.You can see an example of this being used in the video for our game under WIP sneek peek where we do a cutscene as well as use a book as a key to unlock a door(same concept for level load). Chronicman has been working on an addon that will have these extra feature built in for quests, vendor and such if you check his posts. His work is awesome to say the least. As it stands out of the box the controller does not have missions and such built in due to the fact that the focus of this template is to build an Awesome controller that can easily be worked with and added to, not an entire game framework as a whole. anyways hope this answers some of your questions, this controller is definitely the best out there if you do not already own it, you should!
|
|