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Post by xenoblackinc on Sept 8, 2018 13:06:52 GMT
Has anyone figured this out!? I thought there was an option before but I might have been wrong.
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Post by witcher on Sept 8, 2018 13:38:01 GMT
Do you mean unarmed moveset??
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Post by xenoblackinc on Sept 10, 2018 4:43:44 GMT
This is what I’m trying to achieve is like to add a condition to the animator controller that checks the players health. If it’s below a certain number it’ll switch the animation set. Could you code that I’ll pay for it.
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