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Post by Devistute on Sept 8, 2018 15:04:41 GMT
As title says. I'd like to have the Controller play these animations completely and not directly go to airborne & falling mode. Any ideas? Tried tweaking the Controller but no luck there, so is this script based?
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Post by Invector on Sept 9, 2018 11:14:26 GMT
You can remove the AnyState transition to Falling if the bool IsGround is false and GroundDistance is greater than 0.25f
OR
You can create a bool called IsJumping in the animator and add as a condition to that transition (needs to be linked in the script with the variable isJumping from the motor)
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