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Post by nfighter on Oct 3, 2018 1:51:46 GMT
Hey! I create a completely default ragdoll and check all the layers, weights, physics parameters, e.t.c. It's completely the same as the demo scene character. Nevertheless, my ragdolled char looks a little bit overreacting on impacts... I tried to change the overall ragdoll weight to 0.1 and 6k - it's always the same result. Where should I look for the problem?
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Post by witcher on Oct 3, 2018 9:17:31 GMT
you need to increase mass of ragdoll
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Post by nfighter on Oct 3, 2018 9:36:05 GMT
you need to increase mass of ragdoll Yes, I tried in a first place. increased it from default 20 up to 6000 and didn't see any difference
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Post by Invector on Oct 3, 2018 11:38:16 GMT
lol that's not a ragdoll, it's a missile I think there is another collider interfering the ragdoll, check your character for any colliders or exaggerated collider proportions
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Post by game4fun on Oct 3, 2018 22:59:47 GMT
How you integrate Inventory System ? Any tutorial please ?
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Post by nfighter on Oct 4, 2018 15:50:55 GMT
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Post by nfighter on Oct 6, 2018 12:55:56 GMT
lol that's not a ragdoll, it's a missile I think there is another collider interfering the ragdoll, check your character for any colliders or exaggerated collider proportions Found it! Looks like I switch my armature with a ragdoll to Player layer instead of BodyPart.
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