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Post by missbig on Oct 22, 2018 1:09:03 GMT
Hi, how would I do a custom hot particle? I know that you put it in the HitDamage particle script but it doesn't work. I'm not sure what it means about damage type. And there is nothing at all about this in the manuals since the manuals are very slim and in need for an update. I'm using the shooter template. It does say in the little help part that a custom damage type comes from the melee control behavior (animator controller), but I'm not using the melee controller. Sorry for being so harsh but invector should have completed new full complex documents and more in-depth tutorials before getting an AI system out. Not to mention you can use health even if your health is full but in saying that I did find another type help that is different and has that health is full ability. Anyways back to my question also with the default particle it just spawns at my characters feet why. I thought it would spawn within the hit direction. Also, I might add that this is still the best third person controller on the asset store.
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Post by Invector on Oct 23, 2018 0:05:31 GMT
Hi, how would I do a custom hot particle? I know that you put it in the HitDamage particle script but it doesn't work. I'm not sure what it means about damage type. And there is nothing at all about this in the manuals since the manuals are very slim and in need for an update. I'm using the shooter template. It does say in the little help part that a custom damage type comes from the melee control behavior (animator controller), but I'm not using the melee controller. Sorry for being so harsh but invector should have completed new full complex documents and more in-depth tutorials before getting an AI system out. Not to mention you can use health even if your health is full but in saying that I did find another type help that is different and has that health is full ability. Anyways back to my question also with the default particle it just spawns at my characters feet why. I thought it would spawn within the hit direction. Also, I might add that this is still the best third person controller on the asset store. hi man. to make a custom hitDamage particle you have to put a vHitDamageParticle in your character and take a look to DamageType. All damage com be set DamageType. In shooterWeapon the damage type is in projectile prefab. In meleeWeapons the damage tyé is set by attack animation. (vMeleeAttackControl> damage type)
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Post by missbig on Oct 24, 2018 0:44:52 GMT
Hi, how would I do a custom hot particle? I know that you put it in the HitDamage particle script but it doesn't work. I'm not sure what it means about damage type. And there is nothing at all about this in the manuals since the manuals are very slim and in need for an update. I'm using the shooter template. It does say in the little help part that a custom damage type comes from the melee control behavior (animator controller), but I'm not using the melee controller. Sorry for being so harsh but invector should have completed new full complex documents and more in-depth tutorials before getting an AI system out. Not to mention you can use health even if your health is full but in saying that I did find another type help that is different and has that health is full ability. Anyways back to my question also with the default particle it just spawns at my characters feet why. I thought it would spawn within the hit direction. Also, I might add that this is still the best third person controller on the asset store. hi man. to make a custom hitDamage particle you have to put a vHitDamageParticle in your character and take a look to DamageType. All damage com be set DamageType. In shooterWeapon the damage type is in projectile prefab. In meleeWeapons the damage tyé is set by attack animation. (vMeleeAttackControl> damage type) Thank you for clearing up DamageType but when I get hit or go in that toxic area the default blood spawns at the characters feet and the custom particles don't play either. All I get is the default blood particle. Oh and I forgot to say that I do have that vHitDamageParticle script in my character.
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Post by shadex on Oct 25, 2018 19:24:24 GMT
hi man. to make a custom hitDamage particle you have to put a vHitDamageParticle in your character and take a look to DamageType. All damage com be set DamageType. In shooterWeapon the damage type is in projectile prefab. In meleeWeapons the damage tyé is set by attack animation. (vMeleeAttackControl> damage type) Thank you for clearing up DamageType but when I get hit or go in that toxic area the default blood spawns at the characters feet and the custom particles don't play either. All I get is the default blood particle. Oh and I forgot to say that I do have that vHitDamageParticle script in my character. 1) In vObjectDamage (script in Toxic Area) under Damage Options it says "Damage Type". Name that ToxicDamage.
2) In vHitDamageParticle, under CustomDamageEffect Increase the size by 1 so that you have a new Element.
3) In the new Element you just created under CustomDamageEffect fill in DamageType with "ToxicDamage" and under Effects Prefab add the particle effect you want to spawn.
DamageType is a string (fill in the blank). like Invector said, for ranged the DamageType variable is on the projectiles, for Melee it's in the animator under MeleeAttackControl. On vObjectDamage script it's under Damage Options. Since it compares strings, just make sure it's named EXACTLY the same, and you should be good.
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