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Post by claudiomg on Oct 22, 2018 17:45:47 GMT
I have a player attack when it hit an enemy, it sends the enemy back. (I think it uses the Big Hit Reaction animation)
But I have a certain type of enemy that must not be affected by the attack. I mean, it will suffer the damage, but will not send back by the attack.
How can I accomplish this in the melee template?
Regards
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Post by shadex on Oct 25, 2018 18:57:24 GMT
I have a player attack when it hit an enemy, it sends the enemy back. (I think it uses the Big Hit Reaction animation) But I have a certain type of enemy that must not be affected by the attack. I mean, it will suffer the damage, but will not send back by the attack. How can I accomplish this in the melee template? Regards Thats simply switching out the hit reaction animations with differn't ones. I suggest on the enemy animator, just replacing "Hit Big Left" with Hit Small Left". Just make sure he has is own unique animator (copied animator, not the exact same animator all your other enemy's have)
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