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Post by quickdraw on Nov 1, 2018 3:40:04 GMT
I've noticed that when running, even on the default character that comes with Invector Shooter, that the leftHandIK moves about too much and should be fixed to the position of the weapon - any ideas on how to lock it down so it doesn't move about too much?
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Post by quickdraw on Nov 1, 2018 4:07:23 GMT
I could probably add a snap in mount point so the two will stay together until the weapon is removed. This will prevent the weapon from swaying left and right when the player sprints or runs.
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Post by quickdraw on Nov 1, 2018 9:13:16 GMT
Has anyone managed this with Final IK?
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Post by quickdraw on Nov 2, 2018 4:08:00 GMT
I managed to use Final IK to secure the left hand to the weapon no matter which direction you turn it will not lose its position. Looks great! Hopefully its a simple thing to fix or work out on Invector as it looks much better when the hand is fixed to the weapon without it moving out of position when running.
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Post by Invector on Nov 9, 2018 18:57:12 GMT
We're working on a new set of offsets for both hands, it should be available soon on the next update ;) This will allow much more precise adjustments on hands and forearms using the stock animations
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Post by quickdraw on Nov 9, 2018 19:32:18 GMT
Nice! Look forward to seeing the update when its ready
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