|
Post by magique on Nov 10, 2018 22:48:19 GMT
When doing the typical A, B, C attack combo it transitions from attack to attack very quickly, but after the combo is complete it does not allow the player to start a new combo for a certain period of time. How can I reduce the time to allow another combo so that there is almost no delay between combos?
|
|
|
Post by Invector on Nov 11, 2018 11:41:01 GMT
Keep in mind that when you replace the default attack animations to your own animations, they will have different time so you will need to adjust the transitions timing.
Also make sure to check the option "Reset Attack Trigger" on the last attack of your combo as instructed in the tooltip
|
|
|
Post by shadex on Nov 11, 2018 15:38:02 GMT
When doing the typical A, B, C attack combo it transitions from attack to attack very quickly, but after the combo is complete it does not allow the player to start a new combo for a certain period of time. How can I reduce the time to allow another combo so that there is almost no delay between combos? To expand on what Invector said, the transitions between the attack states in the animator control how the combo looks: So the line between A and B has transition duration, which is how much you blend the two states when transitioning from one to another. Transition Offset allows you to cut an animation, and will transition it from that end point to the next animation.
Now to control how long you have to press a button to continue a combo, that will be under the "exit" or "Null" transition. That's the transition that happens when you don't press a button. Dark Souls had very long exit times. For instance, you can have a 3 hit combo in a single animation. You can trigger the first attack, using offset, then if weak attack, continue to a new animation, and also have an transition to Null that plays the full combo.
For what you want, i would suggest trying to keep transition duration to .1, and try to match up where A ends and B begain's. Then have long exit times.
|
|
|
Post by magique on Nov 11, 2018 15:42:37 GMT
The transitions between A & B and B & C are fine. It's after it is done with C and I want to start over I want there to be almost no delay.
|
|
|
Post by Invector on Nov 11, 2018 16:30:04 GMT
As long as you have stamina and the last animation of the your combo has finish playing, you can start the combo again
|
|
|
Post by shadex on Nov 12, 2018 18:04:08 GMT
The transitions between A & B and B & C are fine. It's after it is done with C and I want to start over I want there to be almost no delay. Make a transition from C to A, use Weak Attack trigger as a condition (or strong attack if it's a strong attack combo). You can then play with the transition to get the exact amount of frame delay between attacks. It's essentially an infinite combo, like shadows of mordor/war's default attack.
|
|