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Post by Legion on Nov 11, 2018 17:47:31 GMT
We've found some small bugs with the jump, when the "Jump Air Control" option is disabled, the "Jump in Place" executes the "Jump in Move" animation.
(Not the landing animation, that's a test)
In addition, having the option "Jump Air Control" enabled, causes the character to stand still in the air if you stop keeping the buttons pressed.
And the landing animation only works if you release the controls in the air, if you keep them pressed to continue running after the landing, the landing animation is skipped
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Post by Invector on Nov 13, 2018 16:45:52 GMT
Hmmm well, it does look to work as expected...
If you have "Jump Air Control" enabled, you should go forward or not based at your forward input, if you don't, the character will jump forward based at the "Jump Forward" value in the inspector.
The landing animation will play if you release the input also is correct, otherwise if you play the land animation on every jump you make, it will stop the flow of the character... but you can do that by adding the tag "CustomAction" on your landing animation and remove the transition from LandLow > Exit if the InputMagnitude is higher then 0.25
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