|
Post by ghosttales on Nov 19, 2018 22:43:55 GMT
On the "vMeleeWeapon" script it has the following settings...
I'm not entirely sure of each setting so I'll go through them one by one.
Attack Settings
Distance To Attack What does this do? I honestly have no idea.
Attack ID Hovering over this just says "Trigger an Attack animation." Some explanation of it's full purpose would be appreciated :^)
MoveSet ID I'm assuming this selects the moveset from "weak attacks" or "strong attacks" am I correct?
Stamina Cost Self explanatory, the cost of stamina consumed with each strike.
Stamina Recovery Delay Again self explanatory, the delay before your stamina begins to recover.
Defense Settings
Defense Rate What does this do? Is it the percentage it blocks? The amount of stamina it uses? Hovering over this one does not display anything.
Defense Range Again hovering over it displays nothing, what does this do?
Defense ID I assume this picks the animation you use with the object to defend yourself
Recoil ID Used to determine which ID you play when you hit a wall or something
Break Attack Determines if you can break an enemies attack
I tend to ask a lot of questions as I like to understand everything as much as possible so I appreciate anybody who takes the time to give me descriptive replies! Thanks in advance :^)
|
|
|
Post by Invector on Nov 20, 2018 14:55:29 GMT
Please check the online documentation: www.invector.xyz/thirdpersondocumentationAlso, watch some of our tutorials to see those in action and understand how it works, it's a little bit outdated but it follows the same concept, just some variables changed or skin
|
|
|
Post by ghosttales on Nov 21, 2018 0:28:34 GMT
Please check the online documentation: www.invector.xyz/thirdpersondocumentationAlso, watch some of our tutorials to see those in action and understand how it works, it's a little bit outdated but it follows the same concept, just some variables changed or skin Had no idea that documentation existed! Thought it was just the PDF that I got with it. Will do, thank you!
|
|