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Post by tchrisbaker on Nov 26, 2018 16:03:34 GMT
In the FSMs that ship with the AI Template, can someone explain how the Chase and Combat states work? I don't see any "Actions" on those states and these FSMs do work when I put them on my AI but I don't know how the Chase and Attack actually work.
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Post by Invector on Nov 29, 2018 14:01:31 GMT
If you right click in the background you have the option to add a New Node or a Custom Node which is basically a custom script with the behavior you want, you can create your own custom nodes and use the variables from the controller to create unique behaviors.
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Post by tchrisbaker on Nov 29, 2018 20:26:41 GMT
Oh I get it now. Thanks!
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