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Post by chainsawpenguin on Jan 4, 2017 22:33:42 GMT
Good afternoon, team! I'm curious about how to add sfx (say, to a weapon) when it hits or is blocked. I think there's probably an easy way to do this, but I'm not sure where to look.
Thanks in advance for any guidance or suggestions!
~~ chainsawpenguin ~~
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Post by jrackley on Jan 4, 2017 23:11:22 GMT
If you have look at one of the prefabs in the melee folder you will see that they have a script called vHitEffects attached to them, this is where you can change all of the weapon and hit sounds from. hope this helps ya out as for the default sounds for punches and kicks, then the vHitEffects script is attached to the bone i.e.(VBOT_:LeftForeArm)
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Post by jrackley on Jan 4, 2017 23:18:42 GMT
Sorry also for the special effects I believe you would use the events under the vMeleeAttackObject and or vMeleeWeapon scripts (someone correct me if I am wrong here?)
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Post by chainsawpenguin on Jan 5, 2017 2:11:53 GMT
Thanks very much!
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