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Post by tchrisbaker on Dec 3, 2018 4:16:41 GMT
What is the correct way to create my own Decision State?
I'm trying to create a decision that could check a given bool from the animator.
I created a new class which derives from vStateDecision
but I get this error:
[Error] Instance of AICheckAnimationBool couldn't be created because there is no script with that name.
vFSMPropertyView.AddComponentContext() Assets/Invector-AIController(Beta)/FSM/Editor/Views/vFSMPropertyView.cs:259
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Post by tchrisbaker on Dec 26, 2018 5:10:44 GMT
This seems to work now. Not sure what I was doing wrong before
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