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Post by purpurea on Dec 3, 2018 14:15:28 GMT
Heyho,
so I followed the tutorial for equiping weapons and shields ( Invector tutorial) and couldn't find a mapped button for the quick draw / holster (or a configurable input). It works when I un-/equip the weapon via the menu but there should be a quick button for it as well (keyboard, controller) while playing? There was already a similar thread but no mentioning about the mapped keys.
Also the left side slot of the equipment menu seems to be the drawn weapon while the right side is for the holstered one, then what use could have the 2 locked ones right after? I mean I get that they are placeholders or something alike but what could those slots be used for?
On another note, when playing an Generic Action, there is an option for matching a Target, but per default it will only match the position, not the rotation, I had to fiddle in the code to make the rotation work (AnimationBehaviour() in the vGenericAction script, I had to set the rotationMask in the MatchTargetWeightMask to 1, as it was 0 per default for me). Is that intended? Seemed kinda off to me when i opened a treasure chest slight off rotation and the animation did not match.
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Post by Invector on Dec 3, 2018 15:35:59 GMT
We just created a draw/holster weapon component and it's coming on the next update ;) A video tutorial will be made when the update goes live.
About the match target, there is an option called "Use Trigger Rotation" so you can use the trigger forward to match your character forward
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