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Post by tsuyoiraion on Dec 6, 2018 22:50:38 GMT
I am working on a dismemberment system integration and can't seem to figure out how to trigger the AI death when receiving a fatal blow (i.e head is blown off). How can I do this exactly? Using v_AIController as the AI script. Thanks! EDIT: Alright I solved the issue, what i did was reference: public v_AIMotor aiMotor; and then call: aiMotor.TakeDamage(damage); And to apply the actual damage factor you simply reference damage and fill out the values: public vDamage damage;
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