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Post by alueckard on Dec 8, 2018 6:44:29 GMT
Hello Everyone!!
I have a question for you, im doing FSM AI Monsters with the asset and CompanionAI with melee Asset.
The CompanionAI can attack the "Enemy melee AI", but not the monsters (FSM AI COMBAT CONTROLLER)
i don´t know why. Both of theme the melee companion AI and FSM AI combat have
DETECTION / DETECT LAYER and TAG Player, Enemy, Boss
Please thanks for your help.
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Post by tchrisbaker on Dec 9, 2018 23:33:31 GMT
Hello Everyone!!
I have a question for you, im doing FSM AI Monsters with the asset and CompanionAI with melee Asset.
The CompanionAI can attack the "Enemy melee AI", but not the monsters (FSM AI COMBAT CONTROLLER)
i don´t know why. Both of theme the melee companion AI and FSM AI combat have
DETECTION / DETECT LAYER and TAG Player, Enemy, Boss
Please thanks for your help.
What layer are the bosses on?
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Post by alueckard on Dec 10, 2018 1:47:30 GMT
thanks for reply. the monster "FSM MONSTERS" have the Tag : Enemy Layer : Enemy and my companion is Tag CompanionAi Layer companion Ai Pehaps you can help me.XD
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Post by tchrisbaker on Dec 10, 2018 18:37:29 GMT
I don't think you want your Companion to detect Default or BodyPart
And the obstacle layer is usually set to the environment. So that would usually be set to Default.
The tags look okay though.
Try setting your layers to just Enemy and the Obstacle Layer to Default
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Post by alueckard on Dec 11, 2018 2:06:05 GMT
Thanks for the reply again!!
i tried your setting but im afraid it doesn´t work, i dont know why. maybe its becouse is the asset still beta.
thanks for your time btw.
i will be trying buttons and stuff to try make it work.
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Post by tchrisbaker on Dec 11, 2018 6:38:12 GMT
The way that is set up, the Companion should be able to detect the Monsters and the Monsters should be able to detect the Companion. It looks correct.
When you run the game do you see anything come into that "Current Target" field? That would indicate that they found a target.
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Post by alueckard on Dec 11, 2018 22:45:19 GMT
Hello, you are right maybe is the SphereSensor.
in play mode the Sphere Sensor react to enemy_AI Humanoid, but around FSM Monsters dont.
Any Ideas how to solve that Everyone?
thanks for the reply.
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Post by alueckard on Dec 14, 2018 5:31:59 GMT
Im sorry i still cant resolve this problem. please any help? Thanks!
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Post by Invector on Dec 14, 2018 12:33:22 GMT
The CompanionAI of the MeleeCombat doesn't work with the AI Template, we have plans to add a Companion AI to the AI Template but not to make it work with the old version
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Post by alueckard on Dec 15, 2018 2:43:53 GMT
oh, Thanks for the reply, and glad to make aware of you this problem. lets wait for the next update.
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