Post by Invector on Dec 20, 2018 22:33:09 GMT
Shooter v1.3.0 New Features & Happy Christmas! - 20/12/2018
- All Animations (Basic, Melee & Shooter) retarget to VBot 2.0 and improved (crooked fingers, better poses, aim and fire - project weight reduction)
- Add vAnimationEvent & vAnimationEventReceiver to Trigger Events directly from Animation States (Check AssaultRifle Reload example)
- Add vMessageReceiver and vMessageSender you can now send a message to any object and trigger Events - Check the Online Documentation
- Add vDrawHideShooterWeapons to automatically hide weapons (needs vWeaponHolderManager - also possible to be called using Events)
- Add Infinity Ammo option per weapon
- Add Reload per bullet (see Shotgun example)
- Add Reload Time Delay to actually reload the weapon after a period of time
- Add CancelReload method that can be called using Events, for example, OnReceiveDamage or OnStartAction and the animation will be interrupted
- Add Equip/Unequip Delay Time separated for equipping and unequip animations for the ItemListData
- Add Continuous Sprint option for the Input
- Add more Events for the Controller like OnJump, OnCrouch, OnStartSprinting, OnFinishSprinting
- Add ParticleCollision detection to the vObjectDamage
- Add Optional Strong Attack in the MeleeWeapon
- Add OnEnter/Exit Look Events for the vLookTarget script
- Add Slide as new action example for the Basic demo scene
- Add CustomCameraState parameter in the vTriggerGenericAction to play custom camera state while doing the action
- Fix Arrow stretching the scale when parenting on gameObjects that are also scaled
- Fix ShooterController doing punches even if equipped with a ShooterWeapon without a MeleeWeapon component
- Fix Strafe bug when using the Throw Manager
- Fix Camera Culling issue with 2018.x
- Fix GroundDistance not ignoring colliders when IsTrigger was checked
- Arm IK transition improved when aiming
- All Animations (Basic, Melee & Shooter) retarget to VBot 2.0 and improved (crooked fingers, better poses, aim and fire - project weight reduction)
- Add vAnimationEvent & vAnimationEventReceiver to Trigger Events directly from Animation States (Check AssaultRifle Reload example)
- Add vMessageReceiver and vMessageSender you can now send a message to any object and trigger Events - Check the Online Documentation
- Add vDrawHideShooterWeapons to automatically hide weapons (needs vWeaponHolderManager - also possible to be called using Events)
- Add Infinity Ammo option per weapon
- Add Reload per bullet (see Shotgun example)
- Add Reload Time Delay to actually reload the weapon after a period of time
- Add CancelReload method that can be called using Events, for example, OnReceiveDamage or OnStartAction and the animation will be interrupted
- Add Equip/Unequip Delay Time separated for equipping and unequip animations for the ItemListData
- Add Continuous Sprint option for the Input
- Add more Events for the Controller like OnJump, OnCrouch, OnStartSprinting, OnFinishSprinting
- Add ParticleCollision detection to the vObjectDamage
- Add Optional Strong Attack in the MeleeWeapon
- Add OnEnter/Exit Look Events for the vLookTarget script
- Add Slide as new action example for the Basic demo scene
- Add CustomCameraState parameter in the vTriggerGenericAction to play custom camera state while doing the action
- Fix Arrow stretching the scale when parenting on gameObjects that are also scaled
- Fix ShooterController doing punches even if equipped with a ShooterWeapon without a MeleeWeapon component
- Fix Strafe bug when using the Throw Manager
- Fix Camera Culling issue with 2018.x
- Fix GroundDistance not ignoring colliders when IsTrigger was checked
- Arm IK transition improved when aiming
MeleeCombat v2.4.0 New Features & Happy Christmas! - 20/12/2018
- All Animations (Basic, Melee & Shooter) retarget to VBot 2.0 and improved (crooked fingers, better poses, aim and fire - project weight reduction)
- Add vAnimationEvent & vAnimationEventReceiver to Trigger Events directly from Animation States (Check AssaultRifle Reload example)
- Add vMessageReceiver and vMessageSender you can now send a message to any object and trigger Events - Check the Online Documentation
- Add vDrawHideMeleeWeapons to automatically hide weapons (needs vWeaponHolderManager - also possible to be called using Events)
- Add Equip/Unequip Delay Time separated for equip and unequip animations for the ItemListData
- Add Continuous Sprint option for the Input
- Add more Events for the Controller like OnJump, OnCrouch, OnStartSprinting, OnFinishSprinting
- Add ParticleCollision detection to the vObjectDamage
- Add Optional Strong Attack in the MeleeWeapon
- Add OnEnter/Exit Look Events for the vLookTarget script
- Add Slide as new action example for the Basic demo scene
- Add CustomCameraState parameter in the vTriggerGenericAction to play custom camera state while doing the action
- Fix Camera Culling issue with 2018.x
- Fix GroundDistance not ignoring colliders when IsTrigger was checked
- All Animations (Basic, Melee & Shooter) retarget to VBot 2.0 and improved (crooked fingers, better poses, aim and fire - project weight reduction)
- Add vAnimationEvent & vAnimationEventReceiver to Trigger Events directly from Animation States (Check AssaultRifle Reload example)
- Add vMessageReceiver and vMessageSender you can now send a message to any object and trigger Events - Check the Online Documentation
- Add vDrawHideMeleeWeapons to automatically hide weapons (needs vWeaponHolderManager - also possible to be called using Events)
- Add Equip/Unequip Delay Time separated for equip and unequip animations for the ItemListData
- Add Continuous Sprint option for the Input
- Add more Events for the Controller like OnJump, OnCrouch, OnStartSprinting, OnFinishSprinting
- Add ParticleCollision detection to the vObjectDamage
- Add Optional Strong Attack in the MeleeWeapon
- Add OnEnter/Exit Look Events for the vLookTarget script
- Add Slide as new action example for the Basic demo scene
- Add CustomCameraState parameter in the vTriggerGenericAction to play custom camera state while doing the action
- Fix Camera Culling issue with 2018.x
- Fix GroundDistance not ignoring colliders when IsTrigger was checked
Basic Locomotion v2.4.0 New Features & Happy Christmas! - 20/12/2018
- All Animations (Basic, Melee & Shooter) retarget to VBot 2.0 and improved (crooked fingers, better poses, aim and fire - project weight reduction)
- Add vAnimationEvent & vAnimationEventReceiver to Trigger Events directly from Animation States (Check AssaultRifle Reload example)
- Add vMessageReceiver and vMessageSender you can now send a message to any object and trigger Events - Check the Online Documentation
- Add vDrawHideMeleeWeapons to automatically hide weapons (needs vWeaponHolderManager - also possible to be called using Events)
- Add Equip/Unequip Delay Time separated for equip and unequip animations for the ItemListData
- Add Continuous Sprint option for the Input
- Add more Events for the Controller like OnJump, OnCrouch, OnStartSprinting, OnFinishSprinting
- Add ParticleCollision detection to the vObjectDamage
- Add OnEnter/Exit Look Events for the vLookTarget script
- Add Slide as new action example for the Basic demo scene
- Add CustomCameraState parameter in the vTriggerGenericAction to play custom camera state while doing the action
- Fix Camera Culling issue with 2018.x
- Fix GroundDistance not ignoring colliders when IsTrigger was checked
- All Animations (Basic, Melee & Shooter) retarget to VBot 2.0 and improved (crooked fingers, better poses, aim and fire - project weight reduction)
- Add vAnimationEvent & vAnimationEventReceiver to Trigger Events directly from Animation States (Check AssaultRifle Reload example)
- Add vMessageReceiver and vMessageSender you can now send a message to any object and trigger Events - Check the Online Documentation
- Add vDrawHideMeleeWeapons to automatically hide weapons (needs vWeaponHolderManager - also possible to be called using Events)
- Add Equip/Unequip Delay Time separated for equip and unequip animations for the ItemListData
- Add Continuous Sprint option for the Input
- Add more Events for the Controller like OnJump, OnCrouch, OnStartSprinting, OnFinishSprinting
- Add ParticleCollision detection to the vObjectDamage
- Add OnEnter/Exit Look Events for the vLookTarget script
- Add Slide as new action example for the Basic demo scene
- Add CustomCameraState parameter in the vTriggerGenericAction to play custom camera state while doing the action
- Fix Camera Culling issue with 2018.x
- Fix GroundDistance not ignoring colliders when IsTrigger was checked