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Post by tsuyoiraion on Dec 22, 2018 4:25:27 GMT
So I have an enemy that chases and attacks the player with melee combat, how can i set sounds to the AI when it's walking, chasing the player, attacking, etc.?
Thanks!
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Post by tsuyoiraion on Dec 22, 2018 4:45:14 GMT
I also noticed that the simple melee ai has state change events but the vControllerAIMelee doesn't :(
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Post by Invector on Jan 7, 2019 22:45:16 GMT
You could filter what animation is playing with the vAnimatorTag, but for that, you will need to separate the blend to single animations with transitions for each state
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