Post by jgiroux on Jan 6, 2017 13:29:02 GMT
Sorry for the delay in getting any info out to you all, been a hectic end of season for me.
without further delay here is the preview for the *now available* v3.0 of the Vehicles Add-On.
(now shooter / melee compatible)
*see below for download*
Hope you all are excited for this, as it took me quite sometime to make this a robust system that is easy to use out of box and just as easy to customize to your individual taste.
**************************DOWNLOAD*******************************
All-Vehicles Add-On Shooter <- Shooter / Melee
******************************************************************
This download is available for free. However you *must* have Invectors 3rd person Melee controller
pre-installed first.
Step 1: Download AddOn asset package above
Step 2: Create a *new* project.
Step 3: Install a fresh copy of Invectors controller (currently only melee available - working on shooter update)
Step 4: Install AllVehicle AddOn asset package.
follow tutorials for your own setup
or load:
Folder->VehiclesAddOn->wormcity_a for a quick look at the features.
more tutorials to come. any questions or comments please reply here.
this is *not an official package of Invectors* and any questions pertaining to the implementation of AllVehicles AddOn should be directed here and not on the Invector Forums.
once again this is free and free to use.
*************************TUTORIALS*********************************
How to setup your Vehicle
How to setup Player Controller
How to setup Player Position
****CURRENT NOTES/BUGS KNOWN
1) there is no Boat setup in the main demo, however all the code is in place, a tutorial will arrive soon showing how to setup boats.
2) No joystick support for the Paintshop (color changing) (still working out kinks with joystick analog movement of cursor) keyboard still works though.(id take any help/assistance if offered)
3) No Paintshop support for the Gliders as of yet
4) AI and weapons update to come at a later date as a separate asset package.
I fully admit that this isn't *the* perfect solution for driving assets, and there are of course things that could have been done different or better. But that is where I challenge you all, this great community to work with whats here and come up with improvements and I hope that you are willing to share them as well!
*********custom edits*************
for designers that wish to auto find the player, update your "V_CarControl", "V_Glider", "V_HelicopterControl" and "V_BoatControl" script and add these lines above Start()
// grabs the player automagically
void Awake()
{
if (Player == null)
{
Player = GameObject.FindWithTag("Player");
}
}
// end of update
also open up now
"v_vehicle_UI" script and add this bit of code above Start()
void Awake() {
DontDestroyOnLoad(transform.gameObject);
}
now you should have cars that auto populate with the player in the scene and you can transitions scenes and the vehicles/UI will now work.