hey
jgiroux ,
can you also do snowboarding from a item you have in your invector inventory (going back to legend of zelda breath of the wild)?
Thanks for the gliding part too!!!! :D
I don't see why not, but it would probably be better built as a different system, but if its just a glamor trick and not a core component.
I would set it up like so.
1) find a suitable animation of standing on a snowboard?
2) open "Invector_ShootermeleeVehicles" animator (or "Invector_meleeVehicles" if you are using just melee)
3) in the EnterExitVehicle layer, drag your snowboard animation anywhere into the animator editor
4) create a new bool parameter call it "snowboarding"
5) create a new link from "EnterPoint" to your snowboard animation, then create a link from that to "Exit"
6) on the link from EnterPoint to animation add a condition with the + button. and choose "snowboard= true", on the link to exit do the same, but choose "snowboard=false"
on your player in the script component "v_car_user" (which should already be on your player if you are using my vehicle add-on) under "Custom Camera Setup" in the usercustom_customstate field type "snowboard"
under vehicle TAG setup in usercustom_Tag field type "Snowboard"
*****
on your camera , add a new state and call it "snowboard"
set camera states settings however you wish.
create a new TAG in your game and call it "Snowboard"
****
choose a car empty template.
disable the renderer of the wheels.
if you wish disable particles, whatever.
add a snowboard model instead of a car.
adjust wheels to work like you want.
be sure to set this new snowboard vehicles tag to "Snowboard"
and give it a test run.
only issue is it will technically have gas and brakes and It can go up hills...lol. so like I said maybe a new system would work better for you.
but that's the gist of creating a new custom animation without having to write/edit any code (since I have the customuser field already a component of the Add-Ons.) so I felt it was worth going into detail how to setup.