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Post by unitjs15 on Jan 5, 2019 0:32:26 GMT
Hello all,
I have been trying to use the invector shooter template but I am not being able to implement a couple of things, maybe you have been able to implement these already.
First one, I am trying to implement a crawl/prone animation, I add it to the animator transitioning from the free crouch animation with a bool "IsCrawling" in the third person input, third person animator and thir person motor I add the corresponding bools, input and methods, in order to trigger such animation, basically by seeing how the crouching is performed I try to copy it and set it to crawl but there is no way it works, I have managed to trigger the animation by clicking the bool on the animator while the game is running, but there is no way to trigger it in game, besides I believe it will not be working with the aiming... I am afraid I am missing something, but I do not know what it is, normally when I code the game myself I would be able to handle this sort of things but even though the code seems to be well explained it is not working...
The other issue is a relatively minor issue and I could live with it, but I would like to know if it is possible to add a "walk backwards" animation when the character is unarmed, as what currently happens is that the character turns and is "facing the camera", I would like to keep it looking forward, like when it is aiming, and I have no idea on how to set that up, maybe you could give me a hand on this as well.
Many thanks in advance, great asset and forum
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Post by unitjs15 on Jan 7, 2019 13:08:07 GMT
Hello all, I have been trying to use the invector shooter template but I am not being able to implement a couple of things, maybe you have been able to implement these already. First one, I am trying to implement a crawl/prone animation, I add it to the animator transitioning from the free crouch animation with a bool "IsCrawling" in the third person input, third person animator and thir person motor I add the corresponding bools, input and methods, in order to trigger such animation, basically by seeing how the crouching is performed I try to copy it and set it to crawl but there is no way it works, I have managed to trigger the animation by clicking the bool on the animator while the game is running, but there is no way to trigger it in game, besides I believe it will not be working with the aiming... I am afraid I am missing something, but I do not know what it is, normally when I code the game myself I would be able to handle this sort of things but even though the code seems to be well explained it is not working... The other issue is a relatively minor issue and I could live with it, but I would like to know if it is possible to add a "walk backwards" animation when the character is unarmed, as what currently happens is that the character turns and is "facing the camera", I would like to keep it looking forward, like when it is aiming, and I have no idea on how to set that up, maybe you could give me a hand on this as well. Many thanks in advance, great asset and forum Ok, I've managed to do the no turn issue, it was just using the only strafe option, still working on the crawling though
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Post by unitjs15 on Jan 8, 2019 20:34:12 GMT
Hello all, I have been trying to use the invector shooter template but I am not being able to implement a couple of things, maybe you have been able to implement these already. First one, I am trying to implement a crawl/prone animation, I add it to the animator transitioning from the free crouch animation with a bool "IsCrawling" in the third person input, third person animator and thir person motor I add the corresponding bools, input and methods, in order to trigger such animation, basically by seeing how the crouching is performed I try to copy it and set it to crawl but there is no way it works, I have managed to trigger the animation by clicking the bool on the animator while the game is running, but there is no way to trigger it in game, besides I believe it will not be working with the aiming... I am afraid I am missing something, but I do not know what it is, normally when I code the game myself I would be able to handle this sort of things but even though the code seems to be well explained it is not working... The other issue is a relatively minor issue and I could live with it, but I would like to know if it is possible to add a "walk backwards" animation when the character is unarmed, as what currently happens is that the character turns and is "facing the camera", I would like to keep it looking forward, like when it is aiming, and I have no idea on how to set that up, maybe you could give me a hand on this as well. Many thanks in advance, great asset and forum Ok, I've managed to do the no turn issue, it was just using the only strafe option, still working on the crawling though Made it already, still have to polish it a bit though :P
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Post by sjl on Feb 28, 2019 7:30:30 GMT
Was looking to add prone and crawl animations as well but, not really sure how to go about it...
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