Post by chainsawpenguin on Jan 7, 2017 8:02:21 GMT
Good morning, team!
So, I've cranked up the Damage Multiplier value for a particular attack animation (my first ("A") weak attack, if that matters...) all the way to 200. I can see, however, that I'm still only doing 25 damage to my Enemy, which is the base damage for the weapon.
Hmmm there is nothing to miss, you set the damage multiplier and the damage is multiplier Are you sure you set the value on the correct AnimatorController? sometimes you have several and change on the wrong one, it happens to me all the time when I'm creating different enemies behaviours
Let me ask a different question: is it multiplying the damage of the weapon prefab, or some other number?
UPDATE: Okay! I figured out my issue. I was adjusting the Damage Modifier on the weapon, but I had the Value (under the Damage Options foldout) still set to the default of zero!
Also, have I mentioned that I love this thing?? I feel like I have been asking a lot of questions, but, seriously, this is the best thing on the asset store. By, like, a LOT.
~~ chainsawpenguin ~~
Don't worry about asking to many questions, worry about asking to little. People only really get annoyed when you ask them to do something for you and not to help you solve a problem, like writing code vs helping you write your own. Just return the favor when you can. But yea, use the damage modifier on the actual attack sub-states. It gives you full control over how you want the combo to play out (slow attacks i usually put recoil 2, damage multiplier 2, speed to .75)