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Post by affordablecat on Jan 21, 2019 13:19:25 GMT
Hello,
I am very new to using the Invector packages but have a very dumb question.How would I create a seek and destroy behaviour in the AI . I just want to create a basic AI that will go to the players position and avoid obstacles (walls etc). Sounds simple but the AI template only seems to use way points and line of sight. I want a simple zombie style enemy that will relentlessly hunt the player ie always know where the player is. Is there a simple way to do this?
Thanks,
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Post by Invector on Jan 21, 2019 13:25:06 GMT
Well that's the very basic behavior, you just need to add a FindTarget Action on your FSM, set your target layer & tag in the AI Inspector and bake the navmesh of your scene so he can find a path and avoid the obstacles, check the FSM_Melee on the AI_Examples demo scene so you can better understand, but that's should be pretty easy task
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