nexal
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Posts: 57
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Post by nexal on Feb 3, 2019 9:07:05 GMT
Hi sorry maybe a little banal question but is it possible with melee combat to use a non-humanoid enemy? If it is possible what should be applied to do damage to the player? I loaded a monster but when it attacks the claws they pass through the player. The capsule collider is limited for a humanoid form I think.
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Post by songbird on Feb 4, 2019 14:08:46 GMT
Hey Nexal!
You certainly can! Although there are quite a few steps to do to achieve that (This is assuming you are working with the Ai Template)!
I highly recommend you watch both Parts 1 and Parts 2 of these video tutorials, officially produced by the Invector guys! It will also familiarize you with other features regarding custom Generic Non-humanoid ai that you will most certainly find interesting and helpful!
As you will see, you will have to do more legwork than the humanoid workflow, but hard work will get you results!
I hope that helps, I wish you goodluck!
- Pierry
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nexal
Full vMember
Posts: 57
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Post by nexal on Feb 5, 2019 11:04:14 GMT
Hi Pierry thanks for the reply, I will follow the two tutorials and see if I can. Another thing if I can ask you, is it possible to increase the distance between player and companion that you know? The companion when the player stop, is too near and blocking the passage of the player in more cases.
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Post by songbird on Feb 5, 2019 16:20:28 GMT
Hey Nexal!
Yes you can inscrease the stop distance! (This is also assuming you are using the 3rd Person Controller Melee/Shooter Template and the latest updates.)
After creating a melee AI companion, look into the "Simple Melee AI" script component of the created object. Inside the tab "Companion", change the slider value of "Follow Stop Distance" to something higher than the default 2!
That should sort it out! Hope that helps!
- Pierry
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Post by vfxrob on Mar 1, 2019 6:55:41 GMT
Ive been looking at this, currently i only have the shooter AI pack but wanted to see if i can get a basic AI going. Ive been trying to figure out a way to fool the animation requirement so i can setup drones, cars, turrets etc.
For my initial test with cars, i add a humanoid rig in maya and applied it to the car model with the hip flooded with all the influence so essentially a static object, but seems to throw a bunch of errors. Ive had better luck with applying without the animation and adding the model to the AI afterwards. As its just a car i removed all melee damage and have applied nav mesh, established way points etc. It seems the car is not taking damage, and is not using the way points.
Be good if i could get this to work, if it could just perform basic functions you could have with the AI template drones patrolling the sky, or turret system. Any advice on this? Here is a video with my test.
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