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Post by cursedereaper on Mar 2, 2019 23:34:14 GMT
I wanted to deactivate the Script I use for switching Characters for as long as the Inventory is open but the Open/Close Inventory Trigger won't disable or enable my Script.
Solved: The vOpenCloseInventoryTrigger need to be put on an Object(s) that has(have) the vInventory Script but I've only tried it on the Player(s) and the GameObject that handles the Charakter Switch. Now the Inventory deactivates the Charakter Switch Script as I wanted it to do.
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