azul
Junior vMember
Posts: 38
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Post by azul on Mar 22, 2019 23:06:44 GMT
I was trying to replace the default grenade explosion wav file (along with a lot of other sounds) with a slightly longer clip, but when I throw a grenade and it explodes, the audio cuts out too soon. Is there a setting or something that determines how long an audio clip/sound effect is playing? It doesn't seem to mater how long the clip is. I looked at the Explosion_Air.Prefab and the throw manager, but couldn't find anything.
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azul
Junior vMember
Posts: 38
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Post by azul on Mar 22, 2019 23:15:59 GMT
Fixed it by increasing the delay in VDestroyGameobject through vGrenade.Prefab > Explosion_Air
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