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Post by ozymandiaz on Apr 5, 2019 16:57:14 GMT
i try to make topdown character.
please see this video.
(https://www.youtube.com/watch?v=A0yn6WGe2s4&feature=youtu.be) when i aim and fire, character are show weird animation.
how can i fix it?
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Post by Invector on Apr 10, 2019 13:49:32 GMT
Video is not available
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Post by ozymandiaz on Apr 10, 2019 15:42:52 GMT
sorry, i chage video visibility setting.
please try watch video.
i try to make third person character create window.
i follow the step below:
1. character create by shooter controller window.
2. set the variables by your tutorial video except camera list data, i set vTopDown@CameraState.
3. remove third person controller and shooter/melee input component.
4. add topdown controller and topdown shooter input.
5. add inventory and adjust character's ik for gun animation.
6. modify topdown shooter input component variable - default-always aim forward : check - inputs-unlock cursor on start: check - inputs-show cursor on start: check
7. modify head track component variable - follow camera: uncheck
8. change AimCanvas to AimCanvasTopDown
9. start play and test.
i aim to upper side on screen, character show me reasonable animation. but when i aim to down side on screen(half bottom), projectile are go forward to mouse cursor but character's animation are show me weird animation.
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Post by Invector on Apr 11, 2019 15:19:32 GMT
Uncheck the option "Rotate to Camera Fwd When Moving" in the CameraSettings of the vTopDownShooterInput
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Post by ozymandiaz on Apr 11, 2019 15:26:05 GMT
thanks, problem solved.
character show me the correct animation what i purpose.
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